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Feinryel

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Feinryel

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About this mod

The Journey re-balances the game into a brutal experience that encourages you to specialize, rather than dip into all the Hero disciplines.

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This mod makes various changes to the Hero's stats and spells, among a few other extra things:

- The Hero's health and mana both start at 10.
- Upgrades to Health and Magic Power scale as follows:
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  • Level 0: 10
  • Level 1: 20
  • Level 2: 40
  • Level 3: 70
  • Level 4: 110
  • Level 5: 160
  • Level 6: 220
  • Level 7: 290
  • Maximum bonus from elixers: 210
  • Maximum theoretical value: 500

- Buying upgrades with experience points is significantly more expensive, and universal, for both spells and attributes:
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Attributes:
  • Level 1: 5000
  • Level 2: 10000
  • Level 3: 20000
  • Level 4: 35000
  • Level 5: 50000
  • Level 6: 80000
  • Level 7: 100000
  • Total costs: 300000
Spells:
  • Level 1: 5000
  • Level 2: 20000
  • Level 3: 45000
  • Level 4: 80000
  • Total costs: 150000

- All spell mana costs have changed to accommodate the new reduced mana pool, and most of their effects have changed slightly:
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Enflame:
  • Mana costs: 10, 20, 30, 40
  • Damage: 20, 30, 40, 50
  • Radius: 2, 4, 6, 8
Fireball:
  • Mana costs: 2, 6, 12, 20
Battle Charge:
  • Mana costs: 10, 20, 30, 40
  • Dash distance: 5, 10, 15, 20
  • Radius: 2, 3, 4, 5
  • Damage: 20, 30, 40, 50
  • Hitting people: 2, 3, 4, 5
Multi Strike:
  • Mana costs: 10, 20, 30, 40
Lightning:
  • Mana costs: 2, 6, 12, 20 (Just an initial cost, does not drain over time.)
  • Damage: 2, 3, 4, 5
Divine Fury/Infernal Wrath:
  • Mana costs: 10, 20, 30, 40 (per second for 3 seconds)
  • # of seconds between damage: 0.5, 0.4, 0.3, 0.2
  • Damage: 1, 2, 3, 4
  • Duration: 4, 6, 8, 10
  • Are now good and evil spells respectively
Force Push:
  • Mana costs: 5, 10, 15, 20
  • Min-Max push distance: 1-10
  • Radius: 4, 6, 8, 10
  • collision damage: 5, 10, 15, 20
Turncoat:
  • Mana costs: 15, 30, 45, 60 (Just an initial cost, does not drain over time.)
  • Duration: 15, 30, 45, 60
  • Range: 10, 10, 10, 10
Slow Time:
  • Mana costs: 30, 40, 50, 60
  • Duration: 15, 20, 25, 30
  • Slow Time factor: 1, 2, 3, 4
  • Screen Saturation: 0.5, 0.4, 0.3, 0.2
Drain Life: (Values are the same for Screamers and Briar Rose too.)
  • Mana costs: 20, 30, 40, 50
  • Health drained: 4, 6, 8, 10
  • Range: 4, 6, 8, 10
Summon:
  • Default summoned creature is now an Undead Soldier
  • Mana costs: 10, 20, 30, 40
  • Duration: 30, 60, 90, 120
Physical Shield:
  • Is now muted and coloured black
  • Mana costs: 0, 0, 0, 0
  • Mana damage: 100, 60, 30, 10
Berserk:
  • Hero is tinted slightly darker while in effect.
  • Mana costs: 30, 40, 50, 60
  • Speed multiplier: 1.2
  • Damage multiplier: 1.25, 1.5, 1.75, 2 (For both enemies and Hero)
  • Duration: 15, 20, 25, 30
  • Increased strength: 0.2, 0.4, 0.6, 0.8
Assassin Rush:
  • Mana costs: 5, 10, 15, 20
  • Dash distance: 4, 6, 8, 10
Heal Life:
  • Mana costs: 40, 60, 80, 100
  • Health Restored: 20, 30, 40, 50
  • Radius: 10, 10, 10, 10
Ghost Swords:
  • Mana costs: 10, 20, 30, 40
  • Duration: 30, 60, 90, 120
Multi Arrow:
  • Bow/Crossbow coloured black while in effect.
  • Mana costs: 10, 20, 30, 40
  • Number of volleys: 4, 4, 4, 4
  • Arrows per volley: 3, 6, 9, 12

- Minimum & Maximum Age have changed to 20 & 60 respectively.
- Renown level thresholds have increased.
- Sound and Visibility levels scale from 1.2 to 0.5 for each level in Guile.
- Trade skill ranges from -0.2 to 0.8 for each level in Guile.

It is by design that initial mana costs for certain spells are beyond initial mana levels. You *MUST* level up your Magic Power in order to use spells like Slow Time and Divine Fury. In case you make a mistake in leveling up, I recommend making a world save before you spend any experience.

After Guild Training, you should get 10000 experience points to start off with. This is done through a script, and is a separate downloaded file. I would need to make a new script file for every other mod that replaces Script.bin. If you want me to make a file for a mod that does, please let me know in the comment section, and include a link to the mod.

Install my mod *after* large overhauls like Aeon Edition, *after* other difficulty overhaul mods like Harder & More Balanced Fable, but *before* mods that change spells like Raise Dead, as this mod *will* overwrite other spell mods. I don't recommend getting other spell mods alongside this mod anyway, due to the very reduced mana pool here.

*UPDATE:* New files change potion and elixir values to not break early game progression.

*UPDATE:* Updated main file to include updated experience thresholds and small combat multiplier edits. You still need to download a potion update file with this update.

This is an FMP file mod, so install with Chocolate Box or Fable Explorer.

P.S. Thank you Alexander The Alright for all the help you gave me in developing this mod.