This page was last updated on 02 November 2022, 1:02PM
Changelogs
Version 0.8
Undead Must Die! - Patch Notes (Version 0.8) ---------------------------------------------------------------------- The first ever update for the project.
----------------------------- General Changes: ------------------------------ - Demon Doors can now be interacted with. - Enemies no longer drop Resurrection Phials. - Added more Silver Keys and Silver Key chests. - The Tour Guide walks around the Heroes' Guild. - Fixed Hero spawning in empty Heroes' Guild map. - Added Bowerstone Guard and Bandit Bodyguards. - The entrance to Guild Woods has been blocked off. - Removed the Silver Key Chest from the Picnic Area. - The player can now walk around the entire Heroes' Guild. - Added music from the Orcs Must Die! 2 official soundtrack. - All Rival Heroes have been spread around the Heroes' Guild. - Added more items for you to find through-out the Picnic Area. - Added more items for you to find through-out the Guild Woods. - Added more items for you to find through-out the Heroes' Guild. - You can now talk to the Guildmaster, but he doesn't say anything. - Most Regions now use the 'Haunted' environment theme (Dark Skybox). - Starter Pack Chest has been moved to Whisper and Hero's Dorm Room. - Trap and Enemy counts have been balanced for a more streamlined experience. - Level Teleporters have been moved to the downstairs portion of Maze's Quarters. - The Arena map has temporarily been removed so that it can be used as a later level.
----------------------------------------- New Levels in this version: ----------------------------------------- - Fisher's Creek - Barrow Fields - Rose Cottage - Grey House - Orchard Farm - Bowerstone - Hobbe Cave - Chamber of Fate
------------------------------------------- New Enemies in this version: -------------------------------------------- - Dreadwings - Screamers - Wardogs - Hallik
Version 0.4
Undead Must Die! - Patch Notes (Version 0.4) --------------------------------------------------------------------- These are patch notes that explain the changes which were made for the first ever released version of the project.
----------------------------- General Changes: ------------------------------ - Disabled Questflow from running by default. - Edited User.INI so that the player spawns in the Heroes' Guild. - Edited the Heroes Guild map so that you are limited to the Map Room and Library. - Edit the maps for Guild Woods, Picnic Area, Greatwood, Darkwood and The Arena so that they include Undead Enemies.
---------------------------------------- New Levels in this version: ----------------------------------------- - Heroes' Guild - Guild Woods - Picnic Area - Greatwood - Darkwood - Arena
------------------------------------------- New Enemies in this version: -------------------------------------------- - Undead Soldier (Axe) - Undead Soldier (Sword) - Undead Lieutenant - Undead General