Neither are as trivial as what I've done here. I did some work on coding an item randomiser, but I decided to scrap the project until I understood programming better. As for a door randomiser, you may be interested in what my friend Avethis has created here: https://www.nexusmods.com/fablethelostchapters/mods/481
Think this causes a crash at Darkwood Marshes during the trader escort mission and softlocks the wasp queen quest in the picnic area (wasp queen never appears).
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Or heck, even a door randomizer?
I am wondering if these are possible in the scope of the game's code.
Please update the mod, this is a cool idea.