Fable III
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machine4578

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TheGrapeApe

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Just copy the Unlocker variant of whichever you prefer to the one with the exact same name "Traitors_Keep"
There exist three variants of this unlocker and while I know both All Weapons and All Weapons & Guantlets works with my other mods I haven't confirmed only GFWL Weapons but I suspect that one will not. But now you have the option to gimp your own game with that one I guess?
Be aware that if you need to run them twice it will add them twice (and while I have made it so spare weapons can be sold the same cannot be said of duplicate guantlets). Outfits don't duplicate.

Say yes to any overwrites. Load your game and save. You'll be in the Magician's outfit. If you are sucessfully in the Magician's outfit once you've saved you should quit your game.

Then copy the "Traitors_Keep" under Originals and then say yes to overwrites. Then you are done. If it didn't work your install is weird.

Or you may need someone better with computers to help you in person or by remote desktop (with the current pandemic situation).


The easy (and recommended) way to use this:
Just run your preferred version of the unlocker (I recommend Weapons and Guantlets) after completing the Brightwall Academy Trial. Or after gathering up the Mercenary's Outfit to ensure there may be no issues with stuck on beards.

OR

The complicated (and disrecommended) way to use this:
You can run the Unlock All Weapons Variant once you've unlocked your Hero Sword/Hammer in the Brightwall Academy Trial. This way you can select any melee weapon you want. After unlocking your firearms you should be able to run the the Guantlets version. The Unlocker was previously recommended to be run after speaking to the two men in the pub because there may have been issues with changing outfits.


Mod by machine4578

New instructions written by CatchLightning as a supplementary instruction set to the OG mod.