I'm having an issue with this mission at the moment: there are three crates stranded in the Depot, and the Minions never move them, despite moving the rest. Do you think your mod will help this issue at all?
I have the same issue : a crate fell in the Depot area and can never be moved (waiting hours did not work).
This seems to be the cause of a bug I have where I cannot complete the last 5th part of the rocket structure. I have about 20 extra creates lying around...
SOLUTION : I was able to manually debug the stuck crate (destroy it), which allowed the rocket to be finished!
HOW TO (so others on the Internet can debug their game) :
First, I did CTRL+D (making sure NumLock was off) which then allows the console to be opened by pressing ` (tilde, the key just left of 1).
In the console input line, type in the following command: df_tweakminionstats true
This command or superpower allows you to manually adjust stats for any minions/items you double-click (to see stats pane) Using this, you manually set (like a slider) an item health to 0 to immediately zap it out of existence. You can use it on the crate, to heal or kill minions, etc.
So I selected the stuck crate (by clicking on its tag) and reduced its health and it immediatly disappeared. I *presume* (not sure) an explosion near the depot/crate might also work.
Suddenly a minion began using the other crates again to continue progress ! My rocket was missing only 1 single crate, the one that was stuck... so Objective Complete as soon as one new crate was used
___ The command/superpower, and the console mode, will be turned off by default when you quit the game. Or you can remove the "superpower" TweakMinionStats by using the command: df_tweakminionstats false
5 comments
I'm having an issue with this mission at the moment: there are three crates stranded in the Depot, and the Minions never move them, despite moving the rest. Do you think your mod will help this issue at all?
If they're stuck in the depot, it sounds like 1) a super agent is killing all your workers and 2) you just need to wait.
This seems to be the cause of a bug I have where I cannot complete the last 5th part of the rocket structure. I have about 20 extra creates lying around...
Any ideas ?
I don't know anything about a bug, though. Sorry.
HOW TO (so others on the Internet can debug their game) :
First, I did CTRL+D (making sure NumLock was off) which then allows the console to be opened by pressing ` (tilde, the key just left of 1).
In the console input line, type in the following command:
df_tweakminionstats true
This command or superpower allows you to manually adjust stats for any minions/items you double-click (to see stats pane)
Using this, you manually set (like a slider) an item health to 0 to immediately zap it out of existence. You can use it on the crate, to heal or kill minions, etc.
So I selected the stuck crate (by clicking on its tag) and reduced its health and it immediatly disappeared. I *presume* (not sure) an explosion near the depot/crate might also work.
Suddenly a minion began using the other crates again to continue progress ! My rocket was missing only 1 single crate, the one that was stuck... so Objective Complete as soon as one new crate was used
___
The command/superpower, and the console mode, will be turned off by default when you quit the game. Or you can remove the "superpower" TweakMinionStats by using the command: df_tweakminionstats false