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TheLich

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TheLich

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123 comments

  1. kiudzo
    kiudzo
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    For someone who still wonders how to make this mod work do the following:


    • Download the experimental release of the UE4SS 
    • Unzip the downloaded archive somewhere
    • Paste dwmapi.dll and the contents of the ue4ss folder to "(GameInstallDir)/ES2/Binaries/Win64" so that all the files are in the same directory
    • Unpack the mod archive into "(GameInstallDir)/ES2/Binaries/Win64/Mods"
    • Navigate to the "(GameInstallDir)/ES2/Binaries/Win64/Mods" folder and open the mods.txt (not .json) file for edit
    • Edit and save it like this:CheatManagerEnablerMod : 0
      ConsoleCommandsMod : 0
      ConsoleEnablerMod : 0
      SplitScreenMod : 0
      LineTraceMod : 0
      BPML_GenericFunctions : 1
      BPModLoaderMod : 0
      QoLMod : 1




      ; Built-in keybinds, do not move up!
      Keybinds : 1

    •  Launch the game and check if "Backspace" calls the transfer window


    Item stacking is kinda works too but not via "drag and drop". You need to use F(Get) button to make items to stack. You can equip/unequip items via F(Get) button or use the transfer window.
    1. zh3l3zyaka
      zh3l3zyaka
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      it works! thx!
    2. oatmealman0
      oatmealman0
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      does not seem to work, followed your instructions exactly. got the ue4ss from the file list and copied the txt file contents you pasted into the file.
    3. grox1313
      grox1313
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      For the latest experimental version of ue4ss, the Mods folder has been changed to "(GameInstallDir)\ES2\Binaries\Win64\ue4ss\Mods". So the "options.txt" file needs to be updated.
      Open options.txt and find this line: 
      dofile([[Mods\QoLMod\options.txt]])
      Change this line to: 
      dofile([[ue4ss\Mods\QoLMod\options.txt]])
      Save and launch the game. 
    4. fenixt34
      fenixt34
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      hi. There is no this line in options.txt:
      dofile([[Mods\QoLMod\options.txt]])

      There are only these 2 lines:

      StorageHotKey = Key.BACKSPACE -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
      StorageHotKeyModifier = nil-- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey

      Could you please advise me what to do?
    5. Zenas
      Zenas
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      I could be wrong here, but I think what they meant is that you are supposed to update main.lua within QoLMod/Scripts. One of the first lines in this is a ref to the location of options.txt.

      However even with these changes I was not able to get the mod to work for the game's latest update.
    6. Xearox
      Xearox
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      The problem why it is not working: The signatures aren't working anymore. Just check the logfile.
    7. muaythaisoldier
      muaythaisoldier
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      I'd love for someone who got it workign to just upload all their relevant files in a zip.  This is crazy.  I'm pretty experienced in modding but this is wild. 
    8. muaythaisoldier
      muaythaisoldier
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      At least the cheathappens everspace trainer has always worked for when i need it. 
  2. Talesz
    Talesz
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    • 3 kudos
    is it possible to remove the level requirement when equipping items
  3. Wardriving
    Wardriving
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    К сожалению, не работает! Танцы с бубном мне не очень нравятся, сношу эхто го.но!
  4. SacredKosu
    SacredKosu
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    The latest game patch updated the UE version from 5.4.4 to 5.5.4, which invalidated the signatures provided by TheLich and broke UE4SS for this game. So, this mod won't work until somebody reverse-engineers the new signatures so that UE4SS can work with the game again.

    Update:
    Ignore my previous comment; I got around to making the new signatures, and it seems like the mod is mostly broken for the current version.
    The backspace button does make the sound of opening the station inventory, but it instantly closes, and the stack limit for consumables is still there as well. The only part of the mod that still works is that the stack limit for commodities is removed.
    1. Zenas
      Zenas
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      Could you share the signatures you made?
  5. PunisherPT
    PunisherPT
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    • 1 kudos
    would like to use the mod, great QOL and awesome game. waiting for update :)
  6. tooitchy
    tooitchy
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    So does this not work anymore?
    1. Silveressa
      Silveressa
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      • 21 kudos
      No it does not, no idea when/if the creator will update it either unfortunately.
  7. sirfrancis17
    sirfrancis17
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    dont work. always same error.
    [2025-05-15 07:21:16.6612632] PS Scan attempt 3
    [2025-05-15 07:21:16.6612660] [PS] Reading image
    [2025-05-15 07:21:16.6612809] [PS] Starting scan
    [2025-05-15 07:21:16.8864692] [PS] Scan finished in 225.1779ms
    [2025-05-15 07:21:16.8864880] [PS] Failed to find GUObjectArray: expected at least one value
    [2025-05-15 07:21:16.8864915] [PS] You can supply your own AOB in 'UE4SS_Signatures/GUObjectArray.lua'
    [2025-05-15 07:21:16.8864951] [PS] Found GMalloc: 0x7ff78cb79ad8
    [2025-05-15 07:21:16.8864981] [PS] Found FName::ToString: 0x7ff7842fad98
    [2025-05-15 07:21:16.8865010] [PS] Found FName::FName(wchar_t*): 0x7ff7842e990c
    [2025-05-15 07:21:16.8865043] [PS] Found StaticConstructObject_Internal: 0x7ff78443ced8
    [2025-05-15 07:21:16.8865073] [PS] Failed to find FText::FText(FString&&): expected at least one value
    [2025-05-15 07:21:16.8865102] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua'
    [2025-05-15 07:21:16.8865136] [PS] Failed to find FUObjectHashTables::Get(): expected at least one value
    [2025-05-15 07:21:16.8865164] [PS] You can supply your own AOB in 'UE4SS_Signatures/GUObjectHashTables.lua'
    [2025-05-15 07:21:16.8865192] [PS] Failed to find GNatives: expected at least one value
    [2025-05-15 07:21:16.8865223] [PS] You can supply your own AOB in 'UE4SS_Signatures/GNatives.lua'
    [2025-05-15 07:21:16.8865250] [PS] Found ConsoleManagerSingleton: 0x7ff785c2880c
    [2025-05-15 07:21:16.8865300] [PS] Scan failed

    any help?
  8. Rikimarius
    Rikimarius
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    I think it stopped working with the new update. pressing backspace does nothing.
  9. vedmed74
    vedmed74
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    Mod seems stop working after "Titans" update.
    Game version 1.3.43094 (GOG)

    1. AlbeeertSong
      AlbeeertSong
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      I think it also happends to me
    2. TheLich
      TheLich
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      Added signature files. Read description, how to install.
    3. vedmed74
      vedmed74
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      What i am doing wrong?
      Reinstalled game version 1.3.43094 (GOG)
      Reinstalled  UE4SS_v3.0.1. (latest AFAIK)
      Placed "UE4SS_Signatures" folder into  "N:\EVERSPACE2\ES2\Binaries\Win64".
      Placed ""QoLMod" folder into "N:\EVERSPACE2\ES2\Binaries\Win64\Mods"
      Changed 
      MajorVersion = 5
      MinorVersion = 4
      In the UE4SS-settings.ini

      And i see this in the UE4SS console:

      [20:55:23] Console created
      [20:55:23] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
      [20:55:23] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
      [20:55:23] Setting up mods...
      [20:55:23] Starting mods (from mods.txt load order)...
      [20:55:23] Starting mods (from enabled.txt, no defined load order)...
      [20:55:23] No specific game configuration found, using default configuration file
      [20:55:23] Config: N:\EVERSPACE2\ES2\Binaries\Win64\UE4SS-settings.ini
      [20:55:23] root directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] working directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] game executable directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] game executable: N:\EVERSPACE2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159273984 bytes)
      [20:55:23] mods directory: N:\EVERSPACE2\ES2\Binaries\Win64\Mods
      [20:55:23] log directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] object dumper directory: N:\EVERSPACE2\ES2\Binaries\Win64
      [20:55:23] PS Scan attempt 1
      [20:55:23] [PS] Reading image
      [20:55:23] [PS] Starting scan
      [20:55:25] [PS] Scan finished in 1.484086s
      [20:55:25] [PS] Found GUObjectArray: 0x7ff720143e20
      [20:55:25] [PS] Found GMalloc: 0x7ff720055038
      [20:55:25] [PS] Found FName::FName(wchar_t*): 0x7ff7182ebb00
      [20:55:25] PS scan successful
      [20:55:25] Running first pass of Lua override scans
      [20:55:25] Lua Scan attempt 1
      [20:55:25] FName::ToString address: 0x7ff71830a3b0 <- Lua Script
      [20:55:25] StaticConstructObject_Internal address: 0x7ff718507930 <- Lua Script
      [20:55:25] Fatal Error: Engine version is not supported.

      Maybe we need wait for new version UE4SS?
      Or some tricks exist?
    4. TheLich
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      Mod should work anyway, even with this error.
    5. vedmed74
      vedmed74
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      But it is not working :(
      So i did something wrong :(
      UPD:
      At last - i not tryed start new game. I'll try - but have no hope about this.
      UPD:
      New game - not helps :(
    6. TheLich
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      Is that all log file or there were some more messages?
    7. Daladim
      Daladim
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      I'm having the same exact problem with a fatal error due to the version not being supported. How do we fix this?
    8. TheLich
      TheLich
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      I need a full log to figure out what happening. I also have this error, but mod is working anyway.
    9. reptail
      reptail
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      Having the same problem, and mod does not seem to load/work..
      Below is my whole "UE4SS.log" file from my last run of the game.

      EDIT: Looking at the UE4SS Github, it seems like UE 5.4 support is not being added until an upcomming v3.1.0 release (has been added to the main branch).. So most likely why it's not working, as 5.3 is the highest supported version at this time.

      [2024-10-16 21:59:39] Console created
      [2024-10-16 21:59:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
      [2024-10-16 21:59:39] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
      [2024-10-16 21:59:39] Setting up mods...
      [2024-10-16 21:59:39] Starting mods (from mods.txt load order)...
      [2024-10-16 21:59:39] Starting mods (from enabled.txt, no defined load order)...
      [2024-10-16 21:59:39] No specific game configuration found, using default configuration file
      [2024-10-16 21:59:39] Config: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\UE4SS-settings.ini

      [2024-10-16 21:59:39] root directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] working directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] game executable directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] game executable: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\ES2-Win64-Shipping.exe (159433216 bytes)


      [2024-10-16 21:59:39] mods directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64\Mods
      [2024-10-16 21:59:39] log directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64
      [2024-10-16 21:59:39] object dumper directory: E:\Games\SteamLibrary\steamapps\common\EVERSPACE 2\ES2\Binaries\Win64


      [2024-10-16 21:59:39] PS Scan attempt 1
      [2024-10-16 21:59:39] [PS] Reading image
      [2024-10-16 21:59:39] [PS] Starting scan
      [2024-10-16 21:59:40] [PS] Scan finished in 286.663ms
      [2024-10-16 21:59:40] [PS] Found GUObjectArray: 0x7ff77db87fa0
      [2024-10-16 21:59:40] [PS] Found GMalloc: 0x7ff77da991b8
      [2024-10-16 21:59:40] [PS] Found FName::FName(wchar_t*): 0x7ff775d0c0d0
      [2024-10-16 21:59:40] PS scan successful
      [2024-10-16 21:59:40] Running first pass of Lua override scans
      [2024-10-16 21:59:40] Lua Scan attempt 1
      [2024-10-16 21:59:40] FName::ToString address: 0x7ff775d2a980 <- Lua Script
      [2024-10-16 21:59:40] StaticConstructObject_Internal address: 0x7ff775f27dd0 <- Lua Script
      [2024-10-16 21:59:40] Fatal Error: Engine version is not supported.


    10. TheLich
      TheLich
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      It can be the issue. I've added UE4SS with my personal fixes to files section. Just replace UE4SS.dll and dwmapi.dll files from downloaded archive.
    11. vedmed74
      vedmed74
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      Thank You!
      *bow*
      With new files - mod working again!
    12. bforsythe
      bforsythe
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      Did you open a PR anywhere? I'm not familiar with this space, and I'm really interested in what was required to get this working. I'm trying to get UE4SS working for an unrelated game (Manor Lords), and encountered your post when searching for the "Engine version is not supported." error after getting the FText AOB.

      Whatever you did to the UE4SS.dll, thank you, it seems to have fixed my issue!
    13. Spartakms83
      Spartakms83
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      "Read description, how to install."

      The instructions are not helpful, they have been written in such a way that you need to already know how to install the mod to make sense of them. Its more like notes I might make to remind myself how to do something than actual instructions.  
  10. KiLaRa1988
    KiLaRa1988
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    Accessing the storage remotely still works, but the removed stack limit seems to partially work.It works for commodity items(the crates that you sell for different amount of credits depending on the demand in the current system), but doesn't seem to work for consumable items like it is shown on the screenshots. I still can hold only 4 nanobot small per stack. It still is a useful mod, but i was hoping to bypass the absurdly small consumables stack limit. It is better than nothing.

    EDIT: After some observations and testing it seems that if you  transfer your consumables from your inventory to homebase they get stacked above the stack limit in the homebase window. Then you can just transfer back the bigger stack back to your ship.