Escape Velocity Nova
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drfiveminusminus

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drfiveminusminus

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5 comments

  1. Senjak
    Senjak
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    Ive loved this game since i got the free version of the game (where the dev starbridge would kill you if you didnt buy a key.) Hell, i still probably have my old reg code in some old aol account (if they exist still.) There is A lot i like about this mod... but... why why put more of these fucking boarding missions in the game?? There arent enough combat mission from the base game, and adding in MORE boarding missions in the game is not fun. And you addded it into almost every single mission thread for some reason.  There needs to be actual combat mission, between wiping out 6 or so carriers in the main mission, to 100+ ships when you  subjugate a station/planet.  Boarding missions suck, and your compounded their suck by adding auto escorts you pretty much just spam press v to make sure they dont destroy the thing you need to disable (btw, i dunno if this was intentional but every new mission from this mod where i need to board, which are a lot, the base armor of the ship seems drastically reduced.  On paper, it seems like this would be a good thing, but when a light gun is literally destorying a leviathan that you just disable, like you just disabled it with a careful 1 rocket, and then either your 1 light turret hit destroyed it or their own defense fleet destroys it.  Its not fun.  Boarding missions suck.  The engine does not support it, stop adding them in, we need more fleet battles, reasons to hire escorts other than demanding tribute.  And why add ammo to rail guns? rail guns were one of the only ways to subjugate planets out side of paloris stealth builds... but you cant now....15 tons to get another 100 or shots ? so not only are rail guns lightest...15 tons... heaviest... 35 tons.... but you have to invest another 10-20 tons each just to increase that amount to a max of 400 shots.  400 shots even on a 200 mill swivel turret can barely kill any cap ship.  And remember, end game in this game is subjugating planets, where you have to fight 100-130.  Rail guns are worthless, not to mention the fact that the 200 mil variant is turreted, so you cant even aim it properly, the projectile is too slow for it to be a turret.  For example, the bio laser turret works because it is an instantaneous beam.  400 MAX on 4 rail swivel turrets...that miss 90% of the time because they are turreted, and to get to that 400 shots, i need to invest in 4x18tons for ammo extending crates.  So to get 4 swivel rail gun turrets, with only 400 shots, and they miss all the time because they are turreted, costs a total of 212t of modd space (guns and expanded ammo)...... i can get more from 4 ir missiles, which costs 20 tons with 200 shots.  Hell i can get more from raven rockets.  I really like what this mod expanded on but... why more boarding missions.. why not combat, which this game really didnt have enough of.  Sorry im rambling
  2. ArrowsofDoom
    ArrowsofDoom
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    So great! Weapon ammo containers were a stroke of genius! Everything works as intended, and looks great!
  3. TANK6110
    TANK6110
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    1.Tell me where you can find Spacedock VII?
    2. How to use replicant ships?
    3. Where can I view all the content of the mod?
    1. drfiveminusminus
      drfiveminusminus
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      Oops, sorry it took so long for me to reply to this!

      1. Spacedock VII should be just north of South Manchester, in one of the Vell-os systems
      2. The replicant ships aren't useable by players
      3. There should be an included file that tells you about it. If you want to view the source of the mod, I'd recommend downloading Duessa or EVNEW.
  4. Gavinfoxx
    Gavinfoxx
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    Where can you find November in the Drifters mission?