A mod that replaces EV Nova's ship graphics with SharkyNebula's excellent Supernova Shipyard graphics. This adds boosted ship sizes, as well as unique shields, engine glows, running lights, visually appropriate weapon exit points, and weapon glows for every ship.
Permissions and credits
Author's instructions
I do not own any of the assets used in this mod, all of them are licensed under CC BY-NC-SA 4.0 from Supernova Shipyards. Per the terms of that license, anything in this mod is also licensed under CC BY-NC-SA 4.0 .
File credits
SharkyNebula (https://www.nexusmods.com/escapevelocitynova/users/113862078) for the hundreds of hours it must have taken to create these graphics I slapped together haphazardly, and for their artists edits to this mod. All persons credited in Supernova shipyards. DragonMaus for the fixes to some beam weapon graphics. The planets in this mod were made using mrxak's spob generator as a basis. If you want to add more of your own, check it out: https://github.com/mrxak/mrxak-Blender-Spob-Generator/ Some blender node wrangling required.
Donation Points system
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Changelogs
Version 1.7.1
In addition to remaking all of the space objects from EV Nova, SN-GO: Planetary Domination also assigns the following unused space objects to various spobs: 1) Ice Moon 2) Ice Planet 3) Auroran Station 4) Triple Auroran Station
It creates several unlandable spobs in the atmospheres of various gas giants so that the following sprites can be visible in gameplay. 1) Polaris Skystation 2) Polaris Skyminer
It also creates new destroyed hypergates in systems with CC Stations and six new destroyed hypergates in Auroran space to better relay Nova's backstory.
There's now a new sprite for a planet that only appears after the Polaris storyline has been completed.
The space object type of several vanilla worlds have been altered to better suit their landing picture or to preserve planetary diversity affected by the addition of Ice Worlds. For example, the larger Class M that was previously on Snowmelt has been redistributed to Las Vegas and Hearth.
There's four new space object types. They have been assigned to a select few vanilla spobs. 1) Class L 2) Dark World 3) Uninhabited Dark World 4) Unstable Wormhole
Planetary spacing has been adjusted so that no space objects suddenly overlap each other.
Version 1.6.3
oChanged weapon glow for:
Alien Kestrel to orange
Wraith Adult to white
Thunderforge, combined railgun and triphammer glow
Asteroid Miner, to green
RAGE Gunboat, made brighter
Pirate Carrier, to lavender
Pirate Starbridge, made brighter
Pirate Thunderhead, made brighter
oChanged engine glow for:
Kestrel engine to blue
Fed Carrier, Destroyer, Patrol Boat engine to redder Rebel version
Zephyr, to cyan
Rebel Destroyer to yellower Fed version
oChanged Polaris base ships to only have non-glowy bits for better glowing
Replaced Scarab's alt with a composite ship
oMade Cambrian and Sprite darker
oMade Zephyr's shield a wave shield
Version 1.6.2
Scarab remodel
Version 1.6.1
4 new planet replacers in NewPlanets.rez
Enhanced Explosions (Light) added
Simultaneous Beams
Version 1.6.0
Replacers for all projectiles in NeoBullets.rez.
9 new planet/station replacers in NewPlanets.rez.
Weapon glow animations changed to match Nova's default ship loadouts.
Version 1.5.3
Small Fighters now have generous masks to preserve detail.
Version 1.5.2
Pirate Valkyrie target image now correctly has 4 engines.
Version 1.5.1
+Fighters and Gunboats are now small. (revert: remove "SN-Small" files) The following ships are now small: Federation Anaconda Civilian Cargo Drone Vell-os Dart Aurora Firebird Civilian Heavy Shuttle Civilian Lightning Wild Geese Lightning Rebel Lightning Polaris Manta Aurora Phoenix Federation Scout Ship Civilian Shuttle Civilian Thunderhead Pirate Thunderhead Rebel Thunderhead Civilian Viper Federation Viper Pirate Viper Rebel Viper Wraith Child
+Manta has been slimmed down.
+Scale breaking Raven Pods removed from Terrapin and Pegasus.
Version 1.4.2
Dani Cruiser's fitted shield had an ID of 15143 instead of 12143. Whoops.
Version 1.4.1
Adjusted the color of the BioRelay Laser and Pulse Laser to match new firing animations at DragonMaus' suggestion
Version 1.4.0
Nova scan line targets with no colored faction background.
Shipyard info pictures added.
EV Classic style hail pictures added.
Valkyries re-modeled and painted.
Thunderhead Pirate Thunderhead and Rebel Thunderhead re-modeled.
Wraith re-modeled.
Orange/Red flares for Fed Viper/Anaconda.
Fitted shields cover the whole ship while activated.
Fitted shields have been darkened or desaturated to better match EV Nova's art style.
New fitted shield created for Aurora Carriers.
If Fitted Shield plug-ins are removed, Static Shields will appear instead. Static shields have only one frame and appear as a ring around the ship.
Polaris beam weapons exit points fixed.
Weapon resources tweaked so forward guns use weapon flare.
Version 1.3.0
Changed the Aurora Carrier graphics to the new, more representative version. Added Wraith, Hyperiod, and Krypt Pod graphics.
Version 1.2.0
Replaced graphics for the Rebel Thunderhead and Pirate Thunderhead with the intended graphics as recommended by Sharky
Version 1.1.0
Fixed Rebel IDA Frigate targeting pictures, Manticore now correctly stops animating when disabled.
Replaces the vanilla ship spritesheets, and the target, hail and info pictures with their Supernova Shipyard equivalents. Originally uploaded to Nexus Mods by DrFiveMinusMinus who took the initiative to implement the graphics to EV Nova's scenario. Since heavily modified by SharkyNebula to better suit EV Nova's original look.
As of version 1.4.0 it also makes the following graphical changes to select weapon resources based on Nova 1.1 (last mac version's) data.
Simply unzip the archive and place all the files directly into your Nova Plug-ins folder. Do not place a subfolder in the Nova Plug-ins folder. On Windows, the Nova Plug-ins folder is located in the EV Nova folder. On Windows, the EV Nova folder is most likely located in C:\Program Files (x86)\EV Nova. On Mac, as of EV Nova 1.1, the Nova Plug-ins folder is located under /Users/(your user folder)/Library/Application Support/EV Nova.
This file is compressed with the high compression rate .7z file format, if you're having trouble extracting it, acquire 7zip at 7-zip.org.
You do not have to have Supernova Shipyard installed to use this mod.
Please adjust your load order so that weapon fixes and re-balancing mods load after SN-GO.
"Fitted Shields" files are optional, in case you need to remove 171MB of loading.
To halve the size of fighters and gunboats, move "SN-Small Fighters and Gunships" and "SN-Small Fitted Shields" from the Optional Plug-ins folder to your Nova Plug-ins folder.