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Fort Resource
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Version3.5
- Download:
- Manual
File information
Last updated
Original upload
Created by
ShadeUploaded by
EzzyShadeVirus scan
Tags for this mod
Activity logs
This page was last updated on 25 August 2024, 11:25AM
- Changelogs
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Version 3.5
- Remodeled/Overhauled the Sky Base
- --now contains full resource capabilities
- --housing/placement ready for future NPC duplicates
- --ensured navigation between flylands is easy for all levels
- Remodeled areas of the Fort for improvements
- Fixed a chest in the Fort's deco wing that was organized wrong
- Added Miniature Hallowed Hall outside the Fort (between Maze and Shroud patch)
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Version 3.3
- Restored level 11 Riptides and added level 25 legendary Riptides
- Restored several shields to their proper levels instead of being randomized in the chest
- Added level 25 legendary magic ward
- Renovated around the Fort's exterior
- Reworked part of the Maze
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Version 3.2
- Fixed glitched weapons in Weapons wing
- Fixed glitched tools in Gear hall
- Fixed glitched shields in Armor wing
- Filled a hole nobody noticed in the Deco hall
- Remodeled areas around the Fort and Sky Base flames
- Expanded the Maze (included end goal)
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Version 3.0
- Skipped v2.9 (internal release)
- Complete overhaul of the weapons/gear/armor areas
- Rearranged multiple items in rooms
- Swapped the majority of magic 128 capacity chests for normal 128 capacity chests to avoid machines/npc's pulling from them
- Added extra storage in the central room for those that use this as a personal storage world
- Separated the 110 PWR weapons and tools from the regular area into a Shroud Hall (see legend below)
- Moved Armor and survival gear to a new Armor wing (see legend)
- Expanded Normal Weapon and Ammo wing (didn't move locations)
- Moved Lvl 30 shields into the Armor wing with the others (seperated still)
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Version 2.8
- All items from Return to the Shroud update are now in place
- Started sorting the decorations room to fix the holes due to missing decoration/comfort items
- Remodeled the Decorations room to fit more chests without expanding the room itself
- Changed difficulty settings for the world/server
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Version 2.7
- Added more "110 DMG" variant LVL 30 weapons (staves, wands, etc)
- Tweaked a few "110 DMG" weapon's enchants
- Added two more Flame Altars (10 total altars) for farming gold chests
- Tweaked QoL setup for various Flames around the map
- Renovations around the Fort
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Version 2.6
- Remodeled around the Fort
- Added Maze
- Added Storage location with glider landing/launch dock
- Added Mine & House
- Reworked some item stats for modded gear
- Reworked protected crafting item stacks
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Version 2.5
- Unlocked more map icons that were missing
- Put the Luminous Growth back in its place (it was being rude)
- Added more protected items to the crafting resource chests for machines
- Expanded the "player house" (between farm and main gate)
- Remodeled the Blacksmith/Carpenter area a little
- Remodeled Center Tower
- Remodeled some minor areas around the fort
- Took a nap in the shroud
- Added a graveyard
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Version 2.4
- Fixed armor chests/area
- Rearranged some chests for organization
- Added level 30 versions of all wards and missing shields
- Added legendary level 30 "110" DMG versions of the starter weapons
- Added legendary level 30 versions of all torches, axes, and pickaxes
- Remodeled more of the Fort's exterior (added watch towers, etc)
- Added lights to the doors to each Vault room (above the door and in the floor)
- --1 is for consumables
- --2 is for gear/tools/armor
- --3 is for building blocks/ground
- --4 is for decos/materials
- Unlocked more map locations that were missing
- Got lost in the shroud several times
- Landscaped the roads inside the Fort to look better
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Version 2.3
- Expanded storage
- Remodeled areas of the vault and exterior houses
- Updated some items and their counts
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Version 2.2
- Added:
- Level 30 Shield Variants (ALL Shields)
- Additional "110" DMG Weapon Variants*
- Missing Outfits
- Missing Weapons
- Missing Materials
- Missing Seedlings
- Changed:
- Unlocked More Recipes
- Unlocked More Map Locations
- Remodeled Vault Main Room
- Protected Materials/Consumables from NPC/Machine Recipes
- Expanded Amount of Various Items
- *Note: "110" DMG Weapon buffs may be resisted by enemies depending on the buff used. Still experimenting on which ones to have available.
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Version 2.1
- 2.0:
- -entirely new layout
- --each NPC has their own or a shared home at ground/flame level
- --vault area has been separated into a main consumable area, a materials/decorations area, a gear/weapons area, and a blocks/ground area
- -all weapons are now max level/upgrade status
- -all mire items should be included
- -flames at each HH entrance and at the entrance to the Mire
- -one farming flame location for a lvl 30 area legendary gold chest
- -one sky base to jump off from above the Pillars of Creation (above the cloud level)
- 2.1:
- -refined some areas of 2.0
- -some level 30 special weapons added
- -protected the materials in the vault and added a reserve of materials for the machines/npcs to use
- -unlocked most the crafting recipes
- -now contains all the daggers added with the Mire update
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Version 0.17
- organized a few things around the Fort
- fixed some structural flaws around the exterior and interior
- fought a wall.. did not win
- redecorated/spruced up the Fort's interior and exterior areas for Dedicated Server/starter world use
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Version 0.16
- Sorted chest inventories around to better organize sections of the vault
- Redecorated some of the Fort's exterior and interior areas
- Brought the entire roof down on my head
- Built a small indoor crop field cause why not
- Did other stuff I'm sure I forgot
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Version 0.15
- Remodeled some more of the Fort (exterior and interior)
- Fell down the stairs as I remodeled them
- Added Skydive platform over Pillars of Creation (workbench, bed, storage, etc)
- Went skydiving without a chute
- Reduced lag in the Fort's flame area
- Added QoL enhancements to the farming flames (HH's and Kindlewaste gold chest)
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Version 0.13
- Added missing Club of Defiance and Bonebreaker
- Reorganized the weapons area some more
- Reorganized the weapons
- Added more copies of weapons in the armory
- Remodeled portions of the vault
- Did a backflip
- Increased amount of shields
- Added Wanderer's Boots
- Sorted some chests better
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Version 0.12
- Silvershot Bows from HH have Stamina Leech properly on them now
- Added overpowered versions of all the weapons in the vault
- Double checked all weapons in the vault to ensure they're set right buff/lvl wise
- Organized a few areas
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Version 0.11
- added missing seedlings
- added missing trophy mounts
- rearranged a few things
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Version 0.10
- added some missing items
- fixed a few areas outside that i missed
- -now contains all Mire decorations
- -should have all but 2 of the daggers now
- -redid part of the fort to add a new room
- -expanded storage sizes
- -collapsed a wall on myself
- -refined some of the fort
- -started conversion of storages
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Version 0.8
- added missing food items
- added missing painting
- added missing Secret Castle Door
- found the lost Wisp of Light and Fell Flasks
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Version 0.7
- added missing weapons and original variants of unique weapons
overhauled the armory
added missing scrolls back
fixed an annoying grate that was showing up
moved some assets around
lowered the world size and removed images from the archive for faster downloads
- added missing weapons and original variants of unique weapons
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Version 0.6
- skipped due to glitch in the file upload
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Version 0.5
- added Fell Broadsword, Stone road block, Rough stone road block, remodeled basement vault, armory inside the vault
- contains the most complete collection of weapons within the game now
- --known missing: Dawning Sun Hammer (variant of Greater Thunderbolt Axe)
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Version 0.4
- added final items from Hallowed Halls for quick access before expanding lower vault
- massive update to the armory
- added cleaned bandages
- locked myself in a chest for a while to hide
- fixed a few areas of the fort/vault
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Version 0.3
- added more Hallowed Hall items
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Version 0.2
- fixed initial release and added more items
- Farmer/Hunter rooms reworked
- Added Glass Shards / Saw Blades / unique items that were missing
- Added "version wall" in the primary flame room
- Fixed some areas inside/outside the Fort
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Version 0.1
- first release
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- Author's activity
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November 2024
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07 Nov 2024, 12:09AM | Action by: EzzyShade
Attribute change
'File \'Fort Resource\' description changed.'
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07 Nov 2024, 12:07AM | Action by: EzzyShade
Attribute change
'File \'Fort Resource v0.9\' category changed to Old versions.'
August 2024
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25 Aug 2024, 11:25AM | Action by: EzzyShade
Attribute change
'Name changed to \'Fort Resource\'.'
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25 Aug 2024, 11:24AM | Action by: EzzyShade
Changelog added
'Change log added for version 3.5'
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25 Aug 2024, 11:24AM | Action by: EzzyShade
Attribute change
'Name changed to \'Fort Resource v3.5\'.'
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25 Aug 2024, 11:24AM | Action by: EzzyShade
File added
'Fort Resource [version 3.5]'
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12 Aug 2024, 10:46AM | Action by: EzzyShade
Attribute change
'Name changed to \'Fort Resource v3.3\'.'
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12 Aug 2024, 10:39AM | Action by: EzzyShade
Attribute change
'Mod version changed to 3.3.'
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12 Aug 2024, 10:39AM | Action by: EzzyShade
Changelog added
'Change log added for version 3.3'
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12 Aug 2024, 10:38AM | Action by: EzzyShade
File added
'Fort Resource [version 3.3]'
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11 Aug 2024, 9:53AM | Action by: EzzyShade
Changelog added
'Change log added for version 3.2'
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11 Aug 2024, 9:53AM | Action by: EzzyShade
File added
'Fort Resource [version 3.2]'
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11 Aug 2024, 9:52AM | Action by: EzzyShade
Attribute change
'Mod version changed to 3.2.'
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11 Aug 2024, 12:43AM | Action by: EzzyShade
Attribute change
'Description changed.'
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07 Aug 2024, 11:08PM | Action by: EzzyShade
File added
'Fort Resource [version 3.0]'
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07 Aug 2024, 11:06PM | Action by: EzzyShade
Changelog added
'Change log added for version 3.0'
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07 Aug 2024, 11:06PM | Action by: EzzyShade
Attribute change
'Summary changed.
Description changed.
Mod version changed to 3.0.'
July 2024
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31 Jul 2024, 7:28AM | Action by: EzzyShade
Changelog added
'Change log added for version 2.8'
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31 Jul 2024, 7:28AM | Action by: EzzyShade
File added
'Fort Resource [version 2.8]'
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16 Jul 2024, 9:13AM | Action by: EzzyShade
File added
'Fort Resource [version 2.7]'
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- Mod page activity
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June 2025
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01 Jun 2025, 1:17AM | Action by: Gunbarro
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May 2025
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30 May 2025, 6:48PM | Action by: Poolser
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27 May 2025, 8:34AM | Action by: slapnyocheeks
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06 May 2025, 10:13PM | Action by: CornellRangore
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05 May 2025, 9:46PM | Action by: KozieCosmo
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04 May 2025, 11:58AM | Action by: N0uma
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April 2025
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29 Apr 2025, 7:20PM | Action by: AdeyMack
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27 Apr 2025, 10:39AM | Action by: Baphs
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