open xedit, go to weathers, look for mapWeather or smth similar and delete it or carry over the enderal origina map weather over it to let it overwrite.
Can confirm your instructions worked fine as far as I know. I'll wait for your fix and reinstall. And Quarkyr's suggestion does not work. The Enderal Paper Map Fix (Lodgen) doesn't help.
Your 1.1 fix worked and I confirmed it. That said, NAT.CS III was updated yesterday - 1.0.5 and the problem came back. I overrode worldmapweather in NAT-CS.esp with Enderal defaults and it fixed it.
Not sure if this is a fix your mod could do or NAT.CS? NAT.CS doesn't claim to support Enderal.
Thanks again for fixing the issue. The combo of NAT.CS and Enderal is so good...
OK, well I did as you said and in ssedit overrode the worldmapweather NAT-CS.esp with enderal's normal parameters *and* used your updated NAT-ENB.esp 1.1 and it works again. I thought I'd mention it as after removing everything to do with NAT and reinstallling again it happens and I suspect others using the NAT III Enderal patch will see the same. Anyway... thanks for the mod.
I dont remember this being present in my game, maybe you have something else overwriting original NAT. This mod only replaces Enderal weathers by NAT weathers.
I am getting the red text error for some reason. It says ENB helper was not installed correctly, is there a specific version of it i am supposed to install?
Edit: Changing the ENB Helper version to 1.5.97 fixed the issue. Thank you for the patch, it looks good.
Nicee to see this! I made a patch that get rid of the warning message but is far beyond that your results. Your game looks amazing! Its a shame that i finished enderal yesterday!! You are using lux?? the ilumination looks WAY BETTER than mine!!
Thanks, all credits go to NAT's author, i just edited Enderal's worldspaces to use NAT's weathers. Also yes i am using lux, its not gonna look 100% as good as skyrim but it does give lighting a glow up, youll just need to edit the lux esp to remove cell and worldspace edits to make it compatible with enderal.
You know? My ignorance made me uninstall Lux and play without it, but for a moment in the whole experience i thought that eliminating the records of cells and worldspace edits leaving only the lightning templates it would work but I was so afraid to mess up things and didnt touch anything else. Btw is amazing that you make this NAT patch and temporal "working" lux it will definetly boost my experience when i decide to play this masterpiece again. Walk blessed my friend!
its generally safe to do stuff like this because if you mess up you can always reinstall, or make an esp backup before editing if you dont wanna go throught he FOMOD again.
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Thanks. Here is a picture of what it looks like. Any chance we could get a patch? I'll try your steps but I'm not super confident.
Not sure if this is a fix your mod could do or NAT.CS? NAT.CS doesn't claim to support Enderal.
Thanks again for fixing the issue. The combo of NAT.CS and Enderal is so good...
https://imgur.com/a/lQwebJN
Edit: Changing the ENB Helper version to 1.5.97 fixed the issue. Thank you for the patch, it looks good.