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Hortophyll

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Hortophyll

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  1. Hortophyll
    Hortophyll
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    For Community Shader users: i have now converted all the metal textures available in my CM mod to PBR. this means that everyone with CS can use my CM mod without any problems until i have converted the rest :) 
    !!!you have to run PG Patcher (TruePBR) for everything to work!!!! 




    If you have any suggestions or feedback, please let me know. Screenshots are also welcome, as I'm not that good at them xD 

    I can also be reached here: 
    SureAI Discord
    EnderalSE Discord


    I wish you all a great enderal experience! :D
  2. Hortophyll
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    i'm trying really hard to achieve very good results, but it's not that easy because i only have the diffuse texture and normal map as a basis.


    - to do list is still to improve the metal textures 

    - LODs now work!
  3. Hortophyll
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    If you want to use my loram waterblade statue replacer, it now has a cm map and mesh. Install it after ETATU - CM Meshes same goes for my suntemple copper roof mod 
  4. onecoolnugget
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    It was a bit of work and reading but it all works great. I see you learning and helping on the CS Discord and am very appreciative of your PBR addon! Just wanted to say thank you and hope you continue making Enderal mods! 
    1. Hortophyll
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      Nice! I'm really pleased that everything is working for you!

      I'm definitely about to deliver PBR completely, even a bit more as I'm about to rework all textures from scratch - a lot of work and will certainly take some time

      In any case, thank you very much for your nice message and have fun with enderal :D
  5. NAUT1CAY
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    PBR is absolutely gorgeous! Thanks for making this!
    1. Hortophyll
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      Nice to hear that :D thank you! 

  6. Seads
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    I had some issues with mostly metallic complex surfaces while using community shaders. The textures were very distorted with complex materials checked on.

    After looking at some discussions online, I ended up adding a black background layer to several of the texture files ending in _m.dds.

    I'm not sure why but that seemed to fix everything for me. I just wanted to share in case this is helpful to you.
    1. Hortophyll
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      It would be more helpful if you could tell me which textures are causing problems. There is a reason why they are not black :)
    2. Seads
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      It looks like it may have been a problem with running an outdated version of parallaxgen! After updating and using your textures without my edits the problems seem to have gone away.
    3. Hortophyll
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      Oh that's good to hear! Thanks for your feedback :D
    4. Hortophyll
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      Hello! I wanted to to ask if you still play enderal? 

      Since the metal textures here don't work well with CS, I first converted them to PBR.I'm still missing a few but I can upload them soon 

      Would be cool if I could get your feedback then
    5. Hortophyll
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      Files are up :) 
  7. NAUT1CAY
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    warriorstone.nif is broken before and after parallaxgen :(
    1. Hortophyll
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      Hallo! I will have a look 
    2. Hortophyll
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      unfortunately i don't have this problem, do you use CS or ENB?

      parallaxgen should not touch this mesh as it is already patched by me. did you installed the latest updates of enderal this and that upscaled? and did you installed the meshes i offer?
    3. NAUT1CAY
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      Hi there,
      Turns out this is an issue with ETATU - Performance AIO. The warriorstone_n.dds texture isn't the correct one, it's swapped with the pillar texture. I fixed it and added/compressed 3 other textures I found weren't included in the original. Can you upload this as a small update perhaps?
      https://drive.google.com/file/d/12uNfTSxHZQLE6OdGoKKLiEgVlqOTAvIE/view?usp=sharing
    4. Hortophyll
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      hi, i've had a look and i can confirm this. sorry for my mistake! 


      but i dont get whats up with the other textures, they are all in the correct folder
      hafnershofladensign_n -> enderal\architecture\farmlands
      woodplain_n -> enderal\miscellaneous
      dwemetalsheet01_n -> has no purpose in this folder. the original mesh here refers to a skyrim texture. my cm mod changes this, which is why there is a “manormetalsheet_n” texture in enderal\architecture\manor
    5. NAUT1CAY
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      These were just textures I found in the original Enderal - This And That Upscaled that had no match in ETATU Performance. I haven't spotted any other issues besides the Warrior Stone so feel free to do with them what you wish.
    6. Hortophyll
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      hmm ok i got mixed up with a few things  xD 

      Thank you in any case!  
  8. csh1168
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    May I ask if you are interested in creating PBR texture for Enderal?
    1. Hortophyll
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      Hello! 

      Yes I am, but I would like to rework the metal textures first because I am not satisfied yet and make the LODs for the generation with dyndolod. After that I will try to convert everything for PBR :) 
    2. Seads
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      Converting the textures to PBR would be really fantastic :D
    3. Hortophyll
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      Thank you for your Interest! 

      As far as I know, something is still changing in the workflow of PBR. Until this is clarified, I will not do anything for the time being, I hope that is understandable :) 
    4. Seads
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      Yeah of course, you do this for free. I'm thankful for anything you put out.

      I saw that community shaders was planning some sort of lighting/pbr change too. Hopefully they can get it sorted out so modders can pump out more of these sweet PBR textures.
    5. Hortophyll
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      thank you ! :D

      until then complex material should also look better with CS. so hopefully good to bridge the time :)  

      and i'll upload a new update soon, with which all lods for the buildings that now have an enderal texture will work and be considered with dyndolod. the files for it are all ready :)
  9. jdsmith2816
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    These textures are in the wrong folder:
    - textures/enderal/landscape/mountains/ground_wet_sand01_dxt1_m.dds
    - textures/enderal/landscape/mountains/ground_wet_sand02_dxt1_m.dds

    Correct placement:
    - textures/enderal/landscape/ground_wet_sand01_dxt1_m.dds
    - textures/enderal/landscape/ground_wet_sand02_dxt1_m.dds
    1. Hortophyll
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      Oh thanks for bringing this to my attention! I'll fix it soon

      Sorry for the inconvenience
    2. jdsmith2816
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      Additionally there are a handful of textures that are in the 2x set that are not in the 4x set.  The image below shows the diff.

      https://i.imgur.com/rodekHs.png
    3. Hortophyll
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      I'll clean it up with the next big update :D
  10. Seads
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    I'm having issues in the opening abandoned temple. The only texture/mesh mods I have active are etatu and etatu comples materials. Using complex materials with community shaders causes the big machine at the bottom of the pit to have dark textures.
    1. Hortophyll
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      Thank you for your feedback! Do you mean like the one you see on the last page of screenshots?

       If so, then that's how it's meant to be. According to the lore it should be made of shadow steel so that was my attempt 

      Otherwise I have to say that I can't guarantee the look for CS because I use enb. I'm planning to try on PBR in the future, but I have so much to do before then and not much time in real life so it will take a bit 
    2. Seads
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      Ah gotcha then yeah it looks right! I had some issues with other textures turning black/dark so I thought the same thing was happening with yours. 
    3. Hortophyll
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      Very good! I hope that it looks halfway good at your end and i wish you a great time :) 
    4. Seads
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      Yeah it all looks fantastic. Thanks for your great mods!
  11. rolyg40b
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    i am getting some shiny textures.What could cause this ? i use community shaders 
    1. Hortophyll
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      Have you installed everything from enderal this and that upscaled ? The diff and the nor files?

    2. rolyg40b
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      yeah im currently investigating it....it might be on my end i am attempting to add complex parallax to the whole game lol. Also any chance for a update that contains the floor texture of Ark (outside) the textures seem weird next to parallaxed textures of the terrain .
    3. Hortophyll
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      If you would like to provide me with some more information (more informative console or screenshots) then I will help you as best I can :) 
    4. rolyg40b
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      i made a video since i think it will show it better....it seems that some of the terrain does not have parallax. The ark floor works on the Nobel walk way but when its not on object or a .nif   the parallax is missing....the same thing for the send texture. https://www.youtube.com/watch?v=SNd1o5z-6Cc
    5. Hortophyll
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      before I take a closer look, here's a useful link for you (just woke up xD)

      https://docs.google.com/spreadsheets/u/0/d/1oYSu-tITlRBLPN_QamjCFz0q6wBtONZ5tXlz6goLe5Y/htmlview?pli=1#
    6. Hortophyll
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      have you installed skyrim complex terrain textures and the Terrain Parallax Blending Fix? 

      and the ETATU - CM Terrain Textures load last? maybe you have overlooked them, since the whole thing needs a little more configuration, I have kept them more hidden 

      because without terrain textures the CM textures only load where the texture is inside a mesh (e.g. the steps or in the noble quarter in ark that is all a mesh) there is no mesh at the marketplace and therefore no complex material is inside until you have installed these textures.


      i don't know about CS, but in enb you can turn off terrain parallax if you don't use it 
    7. rolyg40b
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      alright so i am currently reinstalling my mod list lol.Is there a way to add parallax support to the marketplace terrain like the once in landscapes ?and when i got everything ruining again i will post an update on the shiny textures to verify it was this and not parallaxgen or another texture mod conflict.
    8. Hortophyll
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      Let me know one more thing, do you want terrain parallax everywhere or only on the marketplace?

      Because the latter is not! Possible without visual bugs/stretching of the other terrain textures

      So if you want it everywhere then I can tell you what I use and what worked for me (which is certainly not the best solution) 

      That's why cm terrain parallax is described as something experimental

      "There is also the option for experimental complex terrain textures. However, this requires all Skyrim terrain textures with complex parallax to be installed, as well as the Terrain Parallax Blending Fix.This is only recommended for advanced users. ETATU - CM Terrain Textures should be loaded last, after all my other textures. Run parallaxgen afterwards.  "
    9. rolyg40b
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      I will like all textures to be paralaxed and i would love to hear your solution lol.So far i reinstalled the textures but no matter what i cant seem to get parallax working on marketplace floor. I have complex terrain enabled and grass and outdoor terrain is parallaxed but not the market floor texture 
    10. Hortophyll
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      If you stand in the noble quarter, next to the theatre, by the fountain where the beggar is and the statue nearby, is parallax activated on the floor?

      And you are sure that the outdoor parallax works? For example, in front of the main gate between the bridge and the gate, is parallax active there? Because it makes no sense why it shouldn't work just there

      That's one and the same texture
    11. rolyg40b
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      oh no i was referring to nature textures like pebbles by the ocean or grass they are parallaxed terrain. im wondering why that terrain {Market floor} has no parallax.  if u will like i can show you a video.
    12. Hortophyll
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      I'll have another look at the texture when i am home. But this texture on the marketplace (cobblestones) also appears in the places I mentioned - there is no parallax there either?Please confirm this, because it confuses me that you only ever talk about the marketplace


      I'm sorry, maybe it's also lost in translation for me because my English isn't that good :D  
    13. rolyg40b
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      yeahh the cobblestones only works when its on a .nif if its a terrain the perralax does not work 
    14. Hortophyll
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      Ok ok alright 

      Which of the ETATU - CM Terrain Textures did you try?  Or do both (2x and 4x) not work? 

      Sorry I didn't have time to check it yesterday! But I will do it as soon as possible

      Do you have discord? That might make communication easier
    15. Hortophyll
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      if you are using MO2, go to the data tab on the right, then under the following path: textures\enderal\landscape 
      does “cobblestone02.dds” exist there?

      does it really come from my ETATU - CM Terrain Textures files that you downloaded?  (these should overwrite EVERYTHING )


      if so, please double-click and select alpha in the open window with the texture at the bottom right. is a black/white texture then visible? 

      if everything is correct, then i don't know how i can help you, because then everything is as it should be
  12. csh1168
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    It seems that some meshes are conflicting with the mesh from skyrim's complex parallax mod, which one has higher priority?
    1. Hortophyll
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      Which mod do you mean exactly? 
      But in case of doubt, mine has higher priority, as it ensures that defined texture sets and enderal textures set by sureai itself in meshes are displayed correctly
    2. Hortophyll
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      If you use other complex material textures on top, I advise you to run parallaxgen over them at the end, so that all meshes are patched correctly
  13. PaperWario94
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    For some reason this causes crashes for me whenever I try to load a save or start a new game. Tried with both esps. This is my first time using parallax, so maybe I'm doing something wrong. Any idea what could be causing this? I followed the instructions in the description and am using ENB. I'm not using any other paralllax mods, so I haven't run parallaxgen.
    1. Hortophyll
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      I know about the bug and a  Hotfix is out! Sorry for the inconvenience :/
    2. PaperWario94
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      Thanks, it's working now :)
    3. Hortophyll
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      Super! Thanks for your feedback :)