Warning: File not found Meshes\loliceptresource\food\foodchickensanwich01.nif. Used by shiptest.esp foodmarketsandwich [STAT:35010ABF]Warning: File not found Meshes\loliceptresource\food\hangingmeats01.nif. Used by shiptest.esp hangingmeat [STAT:35010AC8] Warning: File not found Meshes\oaristys\the witcher\food\fishes.nif. Used by shiptest.esp witcherfish [STAT:35012FCB] Warning: File not found Meshes\oaristys\the witcher\food\hangingfishes.nif. Used by shiptest.esp witcherfishhang [STAT:35012FCF] Warning: File not found Meshes\oaristys\the witcher\food\pile_fishes.nif. Used by shiptest.esp witcherfishpile [STAT:35012FCD] Warning: File not found Meshes\oaristys\the witcher\food\pile_onions.nif. Used by shiptest.esp witcheronion [STAT:35012FD1]
Edit: I found those and run them through CAO Missing Assets
Hey, I get a weird bug when entering the harbor: the message "You have been spotted by the Nehrimese" appears and shortly after I get attacked with a green spell that instantly kills me. I can't enter the harbor with the mod installed... Edit: didn't see the previous post stating the same bug, sorry should have replied there...
I think I found a solution. In new Enderal patch a location for triggering Harbour siege was changed so I edited esp of the mod in xEdit so it would match the location of new enderal patch. Here is the link for edited esp and see if it works: https://www.mediafire.com/file/3upwcaito2zvde9/shiptest.rar/file
@arsenije13 I don't have many means of supporting this mod right now (limited time, different focus, and still don't have SSE) but with your permission I can post your edited esp to this mod page. Does that sound good to you?
First, I must say that this is a tremendous mod in adding more atmosphere in-game and making the area feel more lived-in. :)
However, I did notice a bug that I think may be tied to the mod. Early in-game (currently in Act I), when entering the docks area, I receive an in-game "You have been discovered by the Nehrimese" upon which spells which insta-kill the player are directed at the player. After some testing, I temporarily removed this mod from my load order and the issue disappeared.
Hey, just letting you know, I think you forgot to include some of the meshes you're using, specifically the folders "loliceptresource" and "oaristys" are referenced ("hangingmeat" for example) but not present.
Using Wrye to install this, the Plugin Checker tells me there are 35 deleted references in the .esp. Is this what you're referring to? Has it caused any issues in your game?
Maybe the modder used assets that he didn't realize were added by some other other mod (don't know anything about creating mods, just a shot-in-the-dark here).
Don't know why but your mod is breaking my map, my other mods are fine. I've tried to use your mod multiple times in Enderal LE and now SE and it just never worked properly. Not sure if I am the only one with this problem
What exactly do you mean when you say "broken"? What are you experiencing? I did not notice any difference with the world map on my end. But depending on what it is maybe we can look into it.
It makes my map invisible, I can only see the icons and the background behind the world map, it happens when I add mods that edit the world space with skyrim based world space and cells, conflicting with Enderal's world space and cells. Not saying your mod is doing that or has skyrim world space in it though, just wondering why its doing this.
I have a suspicion ... @ThePurpleStuff, can you do me a favour and download this patch and install it in the load order after the main mod? Please let me know if it makes a difference. https://www.dropbox.com/s/1b6olekr0eh7lg2/Delectable%20Docks%20SE%20-%20MapPatch.7z?dl=1
I had something similar with another mod. The map was still there but all the map icons, except Ark were way below on the wood- background. I turned it off and the map was normal again. But then i moved it in the load order before SkYUi because i (wild guess) suspected the ultrawide mod. And that fixed it. maybe it helps.
The mod after which that happens was "Enderal RC Tweak - Weather and Filter" (old but works, removes esp. the grey filter)
I'm gonna check out this one now :) Edit: Yes, it does the same. And the same thing (load before Skyui) fixes the map. The ultrawide mod i use is "Enderal Ultrawide UI" (LE version). Can't be bothered to test it without :)
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Warning: File not found Meshes\loliceptresource\food\foodchickensanwich01.nif. Used by shiptest.esp foodmarketsandwich [STAT:35010ABF]Warning: File not found Meshes\loliceptresource\food\hangingmeats01.nif. Used by shiptest.esp hangingmeat [STAT:35010AC8]
Warning: File not found Meshes\oaristys\the witcher\food\fishes.nif. Used by shiptest.esp witcherfish [STAT:35012FCB]
Warning: File not found Meshes\oaristys\the witcher\food\hangingfishes.nif. Used by shiptest.esp witcherfishhang [STAT:35012FCF]
Warning: File not found Meshes\oaristys\the witcher\food\pile_fishes.nif. Used by shiptest.esp witcherfishpile [STAT:35012FCD]
Warning: File not found Meshes\oaristys\the witcher\food\pile_onions.nif. Used by shiptest.esp witcheronion [STAT:35012FD1]
Edit:
I found those and run them through CAO
Missing Assets
Edit: didn't see the previous post stating the same bug, sorry should have replied there...
SSEdit - Open ShipTest.esp
Right-click > Filter for Conflict
WorldSpaces > Vyn
Mirror Enderal Forgotten Realms in all those entries.
However, I did notice a bug that I think may be tied to the mod. Early in-game (currently in Act I), when entering the docks area, I receive an in-game "You have been discovered by the Nehrimese" upon which spells which insta-kill the player are directed at the player. After some testing, I temporarily removed this mod from my load order and the issue disappeared.
Maybe the modder used assets that he didn't realize were added by some other other mod (don't know anything about creating mods, just a shot-in-the-dark here).
https://www.dropbox.com/s/1b6olekr0eh7lg2/Delectable%20Docks%20SE%20-%20MapPatch.7z?dl=1
I turned it off and the map was normal again. But then i moved it in the load order before SkYUi because i (wild guess) suspected the ultrawide mod. And that fixed it. maybe it helps.
The mod after which that happens was "Enderal RC Tweak - Weather and Filter" (old but works, removes esp. the grey filter)
I'm gonna check out this one now :)
Edit: Yes, it does the same. And the same thing (load before Skyui) fixes the map. The ultrawide mod i use is "Enderal Ultrawide UI" (LE version). Can't be bothered to test it without :)
The patch is no longer needed.