Enjoying the mod, though it seems like one grass texture / area has not been included...In the The Brotherhood of the Kor mission, the underground (underwater) cave has more grass / sea weeds (as expected), however, the length is the same, which makes it more difficult to see through:
This funny little event seems to be caused by your mod. Specifically afflicts that area where the wild mage hideout is located, near riverville, thus far.
Great work! Like the smaller Grass. I dont see a big fps hit, so is there a way to increase the density even more? cause some areas could use it now imo. As you seem to be an enderal grass exepert :)...: Grass mods from skyrim se probably won't work right?
Haha, actually, I hate working with grass, this one here has me seen going up the walls.
What I am doing it not actually changing the landscape itself, but I am changing the textures which are used. Imagine it like textures being colors, which are painted onto the landscape. There are textures which different grass types, with pebbles, dirt, etc. What I am doing is changing the grass textures, so that per texture unit there is more grass in it. What you see is already the highest possible density of the grass (well, at least as fas as the green gras tufts are concerned) per texture. The only way to make it denser would be to create different grass plant models or to make the models larger (so they overlap more).
Now, there may be places where there is simply not enough grass textures being "painted" onto the landspace, but to change that you would have to actually edit the landscapes everywhere. I am not going into that.
And yes, the Sykrim grass mods are not going to work, because the landscape textures and especially the plant models in Enderal are completely different from Skyrim.
Edit: Hey man, have a small problem, I'm getting this weird grass tiling. https://www.nexusmods.com/enderalspecialedition/mods/75?tab=images#lg=3&slide=0
Hm, this is most probably due to this mod, probably the position range being off. Can you tell me where I can find a spot looking like this with easy directions? I will need to do some experimentation.
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Thanks
WITHOUT the Smaller Grass Mod:
WITH the Smaller Grass Mod:
Specifically afflicts that area where the wild mage hideout is located, near riverville, thus far.
Can be updated any time, just replace it.
I dont see a big fps hit, so is there a way to increase the density even more? cause some areas could use it now imo.
As you seem to be an enderal grass exepert :)...:
Grass mods from skyrim se probably won't work right?
What I am doing it not actually changing the landscape itself, but I am changing the textures which are used. Imagine it like textures being colors, which are painted onto the landscape. There are textures which different grass types, with pebbles, dirt, etc. What I am doing is changing the grass textures, so that per texture unit there is more grass in it. What you see is already the highest possible density of the grass (well, at least as fas as the green gras tufts are concerned) per texture. The only way to make it denser would be to create different grass plant models or to make the models larger (so they overlap more).
Now, there may be places where there is simply not enough grass textures being "painted" onto the landspace, but to change that you would have to actually edit the landscapes everywhere. I am not going into that.
And yes, the Sykrim grass mods are not going to work, because the landscape textures and especially the plant models in Enderal are completely different from Skyrim.
Edit: Hey man, have a small problem, I'm getting this weird grass tiling.
https://www.nexusmods.com/enderalspecialedition/mods/75?tab=images#lg=3&slide=0
Think its a setting on my game?