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andi5000

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andi5000

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16 comments

  1. pocho12
    pocho12
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    Can I install it in a middle save game?

    Thanks
  2. TerminusTF2
    TerminusTF2
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    Enjoying the mod, though it seems like one grass texture / area has not been included...In the The Brotherhood of the Kor mission, the underground (underwater) cave has more grass / sea weeds (as expected), however, the length is the same, which makes it more difficult to see through:

    WITHOUT the Smaller Grass Mod:


    WITH the Smaller Grass Mod:
    1. andi5000
      andi5000
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      Thanks for pointing this out! I'll work on a fix asap.
  3. freakiertruth
    freakiertruth
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    This funny little event seems to be caused by your mod.
    Specifically afflicts that area where the wild mage hideout is located, near riverville, thus far.
    1. andi5000
      andi5000
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      Wow, thanks. What a bizarre effect! Took some time to track it down, but it's solved now in version 1.2
      Can be updated any time, just replace it.
    2. freakiertruth
      freakiertruth
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      Bizarre indeed. Thank you for the swift fix. 
  4. freakiertruth
    freakiertruth
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    Lovely mod. I simply can't take another wolf or spider jump scare from the jungle floor. 
  5. Cruush
    Cruush
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    Can confirm this works with the 'STEAMIN ENB' guide. In case people are wondering.
    1. andi5000
      andi5000
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      Thanks :)
  6. Hoschi0304
    Hoschi0304
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    Great work! Like the smaller Grass.
    I dont see a big fps hit, so is there a way to increase the density even more? cause some areas could use it now imo.
    As you seem to be an enderal grass exepert :)...:
    Grass mods from skyrim se probably won't work right?
    1. andi5000
      andi5000
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      Haha, actually, I hate working with grass, this one here has me seen going up the walls.

      What I am doing it not actually changing the landscape itself, but I am changing the textures which are used. Imagine it like textures being colors, which are painted onto the landscape. There are textures which different grass types, with pebbles, dirt, etc. What I am doing is changing the grass textures, so that per texture unit there is more grass in it. What you see is already the highest possible density of the grass (well, at least as fas as the green gras tufts are concerned) per texture. The only way to make it denser would be to create different grass plant models or to make the models larger (so they overlap more).

      Now, there may be places where there is simply not enough grass textures being "painted" onto the landspace, but to change that you would have to actually edit the landscapes everywhere. I am not going into that.

      And yes, the Sykrim grass mods are not going to work, because the landscape textures and especially the plant models in Enderal are completely different from Skyrim.
  7. Cruzifixio
    Cruzifixio
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    You did it man! awesome! u da mvp.

    Edit: Hey man, have a small problem, I'm getting this weird grass tiling. 
    https://www.nexusmods.com/enderalspecialedition/mods/75?tab=images#lg=3&slide=0

    Think its a setting on my game?
    1. andi5000
      andi5000
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      Hm, this is most probably due to this mod, probably the position range being off. Can you tell me where I can find a spot looking like this with easy directions? I will need to do some experimentation.
    2. Cruzifixio
      Cruzifixio
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      Easiest to find is the grass in Riverville. Mostly the grass around the chapel and the main road.
    3. andi5000
      andi5000
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      Check out the new version 1.1 - it should fix this as good as possible at least where I saw it in the game.
  8. voyager122
    voyager122
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    thanks looking good so far!