To me, summoning spells are “complex” spells and should require some preparation, and to be honest, I’m tired of equipping them in both hands because... I always want maximum duration. If with combat spells it is not necessary to always cast the dual version, then with buffs and summons, on the contrary, it is easier to use the dual version, wait to restore mana and move on.
Hey man, I have been waiting for a mod like this. The rebalance of the Keeper tree is nice. Sadly the % health reg doesn´t seem to be working. Nether for food nor for The ratcatcher boots do you know why this could be? And you mentioned you rebalanced the Set boni do you have a list what they do now. Thank you in advance. :)
The changes to the sets are not that drastic, I increased some bonuses like increasing the effectiveness of armor, bonuses for reducing the cost of spells from figures like 8-9% were increased to 10%, the sets have a greater bias in one direction, and not so that they give a little bit of everything. Some bonuses have been replaced, for example, the Skarag set has a bonus only for two-handed weapons. The Assassin's 4 items bonus instead of a silent step it gives a 20% reduction in psionics cost. In general my logic for sets Ash Warrior - archery and one-handed Fallen - tankiness, one-handed and entropy. Skybreaker - tankiness, one-handed and light magic. Inodan - tankiness, light magic and a little for the rest magic schools. Mysterious Nomad - weak universal magic schools. Nemesis - Entropy and Psionic. North - Archery and Elementalism. Ratcatcher - one-handed specialist. Scarlett Night - sneak, one-handed and psionic. Selna - two-handed and one-handed universal. Skaragg - two-handed specialist. Swashbuckler - sneak and archery but weak version. Tracker - sneak and archery better version. Tribunal - Elemtalist. Venturer - Rhetorics, prices, archery, sneak. Wandering Mage - heavy armor, elementalism.
4 comments
I have been waiting for a mod like this. The rebalance of the Keeper tree is nice. Sadly the % health reg doesn´t seem to be working. Nether for food nor for The ratcatcher boots do you know why this could be?
And you mentioned you rebalanced the Set boni do you have a list what they do now. Thank you in advance. :)
In general my logic for sets
Ash Warrior - archery and one-handed
Fallen - tankiness, one-handed and entropy.
Skybreaker - tankiness, one-handed and light magic.
Inodan - tankiness, light magic and a little for the rest magic schools.
Mysterious Nomad - weak universal magic schools.
Nemesis - Entropy and Psionic.
North - Archery and Elementalism.
Ratcatcher - one-handed specialist.
Scarlett Night - sneak, one-handed and psionic.
Selna - two-handed and one-handed universal.
Skaragg - two-handed specialist.
Swashbuckler - sneak and archery but weak version.
Tracker - sneak and archery better version.
Tribunal - Elemtalist.
Venturer - Rhetorics, prices, archery, sneak.
Wandering Mage - heavy armor, elementalism.