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File credits
Thanks to all modders who made their resources available to SureAI and therefore made this mod possible and of course to SureAI itself for all of its own created textures and of course Enderal!
Unfortunately I can't trace all the textures. If anyone has a claim for files and would like to be specifically mentioned, contact me and I will do it!
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Changelogs
Version 1.2
All normal maps have been updated, because i saved them wrong in ChaiNNer :/
Version 1.1
Updated textures - new upscaling model
some wrong named files fixed - check updates
reupload of ETATU diff misc 4x
reupload of ETATU nor Statue 4x
Version 1.0
Initial release
I present to you phase one of my new update of Enderal - This and That Upscaled!
core elements of the new update are:
- improved upscaling
that means in this case a slightly different look than version 1.0 for most of the textures, because i used a different upscaling model. This one preserves the details of the original textures much better. i'm very happy with it! the look of the original texture is almost always preserved and that is devinitiv my main goal.a handful of the textures are still the same as version 1.0
- a slightly thinner specular map
because i think the reflections were too strong in version 1.0
Instructions:
Uninstal old version before installing version 1.1
you choose which size the diffuse textures should have (2x or 4x) and then you choose the size of the normal maps (2x or 4x). You need both!!
Then install the corresponding update file.
for the fixed mesh of the statue loram waterblades please download it under update files.
users of the statues in version 1.0 should always download the mesh fix!
so, what does phase one mean, you ask? where is complex material/parallax?
phase 1 means that i have all the textures upscaled here as a basis. from here, if i don't like something or you notice something that i can improve, i can always make updates. in the same way as "pfuscher" does with Skyrim 202x.
phase 2 will finally be complex material/parallax and will be released as a separate mod. since i still have a lot to learn and try out, this will also take some time. -sorry for that, but I'd rather do the whole thing properly :)
the same applies to the ground textures - that's why the ground textures from version 1.0 are still there. but always have it overwritten by others!
Thanks to all modders who made their resources available to SureAI and therefore made this mod possible and of course to SureAI itself for all of its own created textures and of course Enderal!
Unfortunately I can't trace all the textures. If anyone has a claim for files and would like to be specifically mentioned, contact me and I will do it!
all my donation points for my enderal mods go to wildlife aid!
Models were used by various creators, but in particular by Kim2091, BlueAmulet, and Mutin Choler
especially kim's latest PBRify_Remix models were used for almost all textures. please donate to her for her great work. without her this mod would not exist and so she can improve her dataset and models even further