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MihailMods - camufla - Somethingwhatever - Gendundrup - opusGlass - AlanovichRomanov - Myst - OkoDja

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Kolapon

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92 comments

  1. glizzythroater
    glizzythroater
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    • 0 kudos
    i get a crash when going near wood elementals
    1. Ultramace
      Ultramace
      • supporter
      • 4 kudos
      same for me
    2. eldritchsyntax
      eldritchsyntax
      • member
      • 6 kudos
      me too.  trying to figure out a solution for fixing this mid playthrough.
    3. Oozaru85
      Oozaru85
      • member
      • 8 kudos
      Same.
    4. jankattaze
      jankattaze
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      • 0 kudos
      as of 2024, still the same...
    5. Piickles00001234
      Piickles00001234
      • member
      • 1 kudos
      Same, shame there doesn't seem to be a fix.
    6. Piickles00001234
      Piickles00001234
      • member
      • 1 kudos
      I found the fix for the crash, but it removes the witcher 3 leshen skin from the wood elemental.

      Here are the steps I took:

      1. Open xedit to edit Enderal's mods. If you don't have xedit, download it.
      2. Load all mods or at least the plugin called "creature replacer" which is this mod.
      3. Find "Creature replacer" in the list of plugins.
      4. Expand "Creature replacer" tab
      5. Expand "Non-Player Character (Actor)" 
      6. On the right you can see the name of the creature which is the same as in game.
      7. Find "Wood Elemental" I had 2 of them
      8. Remove "Wood Elemental" by right clicking it and clicking remove
      9. It will give you a warning but you have to ignore it
      10. I think there was one more wood elemental in the race tab so delete that as well. Don't remove the one that is named WoodElementalRace - Spriggan. That is the spriggan and not the wood elemental.  
      11. Once you deleted all wood elementals close xedit, after closing xedit it will prompt you to save the changes you've made, save the changes and your game should work without crashing. 
      12. If you don't save your settings nothing will change.
    7. LunarLite
      LunarLite
      • member
      • 0 kudos
      This still works! Install EnderalSSEdit if you are on Special Edition.
      https://www.nexusmods.com/enderalspecialedition/mods/78?tab=description

      Setting the .ini path in xEdit manually through launch parameters did not work for me (Vortex), thus I was not able to edit.
  2. Salzber
    Salzber
    • member
    • 5 kudos
    The new bow used by the skeleton archers is a lot stronger than the vanilla one which makes the early archers quite a bit harder than they should be.
  3. Isewein
    Isewein
    • member
    • 3 kudos
    There is an oversight with the custom Zu-Sherath appearance, which is only included in the creature_replacer.esp but not the undead_creatures_replacer.esp which also modifies him, so if you load the latter after the former you will never get to see it in-game. It's a shame because it's one of the best in the mod.

    Personally, I removed the Witcher trolls and elementals but am enjoying the more diverse "Dragon Priests" and spiders. The desert spiders look much more like real arachnids than the standard ones. That one hut on the Island of Kor is even more terrifying now.
  4. Bulk101
    Bulk101
    • member
    • 0 kudos
    Hey, no offence but the fact that some of these are just from The Witcher instead of Skyrim kinda defeats the purpose of the mod, doesn't it? 
    1. Infushii
      Infushii
      • supporter
      • 0 kudos
      fr lmao, had me really confused when i saw rock troll.
    2. tolgish
      tolgish
      • member
      • 0 kudos
      yeah lol
    3. BlackKnight167
      BlackKnight167
      • supporter
      • 2 kudos
      I just hear Trolololo when i see him
  5. Doomlurker42
    Doomlurker42
    • supporter
    • 8 kudos
    Can you please fix or remove xp32 skeleton as a dependency? Its breaking my game
  6. SpookRooster
    SpookRooster
    • member
    • 0 kudos
    no more skyrim-looking creatures...replaces some monsters...and liches and draugr are 100% skyrim looking. ok
    1. Kolka95
      Kolka95
      • premium
      • 0 kudos
      I have it just like you
  7. hyper171
    hyper171
    • member
    • 1 kudos
    Any chance for maximum carnage patch
  8. TooManyMoths
    TooManyMoths
    • member
    • 7 kudos
    The undead creatures one causes the game to get stuck in the main menu screen. Any insight as to what may be the cause of this problem would be appreciated.
  9. rbull77
    rbull77
    • member
    • 0 kudos
    I have both files installed and working, but Mugmug (the troll in the Shimmering Grove bounty quest) is still invisible.  Any advice?
    1. BobOfTheA
      BobOfTheA
      • member
      • 5 kudos
      Having this issue too. Both files are installed. 

      EDIT: This is a poor man's fix, so it probably isn't the best course of action, but loading this mod after EGO (which I have installed) and all its patches turned MugMug visible.
  10. Franco1609
    Franco1609
    • member
    • 0 kudos
    Can I replace somehow the rottenmaiden replacers with the vanilla ones? I don't like having the witcher monsters in my game