Are you suggesting overwriting your mod and let VR win the conflict? I hope this way in worse case I will just sometimes get the wrong book (?), because I definitely wouldn't want to overwrite VR version as this may break quests and eventually the game.
Unfortunately it might take me a while to fix this, since I don't have Enderal nor the tools installed.
Care to send me his base or reference ID to help me narrow it down? Simply open the console and click on the fence and write the alphanumeric string that shows up on the console here.
im abit confused i have the max 500 skill level version but prices dont go down after a certain point in rhetorics i think it was after 100 or so the prices stopped changeing im currently at 159 but the things cost the same as when i only had 125. is it a bug or am i missing something?
It appears as though many of the books placed in the tutorial are not appearing with this mod enabled. I tried it with the mod and without and I'm definitely getting some missing skill books.
I am running this with the correct LaCPA download.
I had this mod override LaCPA. I run a small number of other mods, too- Mod order name using MO2: 1. Enderal SE - Bug Fixes-2-1 2. Enderal Tracking Tool SE 3. Enderal SE Dynamic Fast Travel 4. Hero Menu - Vanilla 5. 3 Memory Points per Level (Skyrim Attributes) (LaCPA) 6. LaCPA Skill Level Cap (100) (this mod) 7. Gay fix 8. Waiting Unlocked 9. Enderal NPC Overhaul - SE version 10. Kids of Enderal - SE 11. Bijin Skin CBBE 4k based 12. Vanilla Armor Replacer SE (all credits to Kolapon) 13. Unique Armor Sets Replacer Enderal SE 14. Practical Armor Replacers 15. Craftsman Tools Replacer SE 16. Tree Emissive Remover SSE Port 17. JContainers SE
ESP load order: 0. All enderal ESPs... SkyUI_SE.esp 1. Enderal SE - Bug Fixs.esp 2. Navigator's Robe Replacer.esp 3. Pyrean Armor Replacer.esp 4. TKAA.esp 5. Enderal Tools SE.esp 6. Gay fix.esp 7. LaCPA.esp 8. (when enabled) this mod 9. Enderal - Dynamic Fast Travel.esp
On Monday, I'll give this a shot running exactly this mod and nothing else, then give it a shot running the bug fixes, too.
Running it alone or not, it shouldn't have any issues. You have one hell of a light load order and I don't think a fast travel mod can even touch this.
I honestly have no idea what's going on right now.
First off, thanks for this QOL mod! Really streamlines what is probably one of the most annoying things about Enderal.
That said - there was a mod for Enderal LE that made the price curve for the skill books less brutal. I thought that was a solid change, but it doesn't seem to work anymore, either because I have this mod installed, or because it couldn't make the jump to SE. As it stands, I just think ~240gp for a 1 point increase in combat skills, and ~150gp for crafting skills, is a bit much. Especially in the early game.
Is there anything that can be done to alleviate that, or is that kinda out of the scope of the mod?
There is the selling and buying factors, like fBarterMin and fBarterMax, that are basically global modifiers. Then there are local prices for each and every item in the game which are then affected by those modifiers.
That mod changes the values of the original books, but since I introduced new books instead, the prices are unique and no other mod can change the local prices I have set. The prices I have set were actually the average of that mod's prices across all the books rounded down.
To change the values that, you could use SSEEdit. Download that then run it. Then: 1. Make sure this mod's esp file is loaded. 2. Wait until it says "Background Loader: finished". This will take some time since it caches the files to make subsequent loads faster. 3. Navigate to this mod's esp then click on the plus sign near it. 4. Find the "Ingestible" tab and press the plus sign near it. 5. Here you will find the list of all the books. You can open any of them to change almost anything about them. 6. To find the values, you can search by value by typing in "value" in the "Filter by Name" box on the top of the window. Or you could just search for them manually by looking for the "ENIT - Effect Data" tab on the left-hand-side of the table and the "Value" entry below it. 7. You can bulk change all of them by selecting all the books in the "Ingestible" tab, right-clicking and selecting "Compare Selected", then searching for the value, editing it to what you want, press enter, then right click on it and select "Copy to selected records" then press OK or enter on the next pop-up window. 8. You can then just easily close SSEEdit, make sure that the plugin is checked then press OK or enter to save it.
SSEEdit is a really powerful tool, it will pay off significantly if you can use it well. There are many tutorials out there about using it. Matter of fact, there is even a way to convert form 43 mods to form 44 by simply using SSEEdit, but it is a little unintuitive and time-consuming.
26 comments
Try overriding and see if it works or not.
"Eating" the books results in losing either learning or crafting points, which is handled by that script.
So if you're using LaCPA, I believe there nothing bad is going to happen since I already hid the points in the menu.
Proof: https://i.imgur.com/d0SKrKg.jpg
Care to send me his base or reference ID to help me narrow it down? Simply open the console and click on the fence and write the alphanumeric string that shows up on the console here.
https://i.imgur.com/FFSNJx6.jpg
Please test version 1.1, but you will have to wait or forcefully reset his stock for the mod to take effect mid-game.
Can you check if the mod is being overridden in SSEEdit?
thanks for the fast reply btw
That would be dabling with equations where some of them might even be hardcoded. And besides scaling over ~150 might make selling better than buying.
I know that all the combat and crafting skills scale well enough. I don't know about the other skills though.
I am running this with the correct LaCPA download.
Let me see what I can do.
Edit: Weird, everything is green in SSEEdit. No conflicts or problems on my end. Could you please check whether there are any conflicts on your end?
Mod order name using MO2:
1. Enderal SE - Bug Fixes-2-1
2. Enderal Tracking Tool SE
3. Enderal SE Dynamic Fast Travel
4. Hero Menu - Vanilla
5. 3 Memory Points per Level (Skyrim Attributes) (LaCPA)
6. LaCPA Skill Level Cap (100) (this mod)
7. Gay fix
8. Waiting Unlocked
9. Enderal NPC Overhaul - SE version
10. Kids of Enderal - SE
11. Bijin Skin CBBE 4k based
12. Vanilla Armor Replacer SE (all credits to Kolapon)
13. Unique Armor Sets Replacer Enderal SE
14. Practical Armor Replacers
15. Craftsman Tools Replacer SE
16. Tree Emissive Remover SSE Port
17. JContainers SE
ESP load order:
0. All enderal ESPs... SkyUI_SE.esp
1. Enderal SE - Bug Fixs.esp
2. Navigator's Robe Replacer.esp
3. Pyrean Armor Replacer.esp
4. TKAA.esp
5. Enderal Tools SE.esp
6. Gay fix.esp
7. LaCPA.esp
8. (when enabled) this mod
9. Enderal - Dynamic Fast Travel.esp
On Monday, I'll give this a shot running exactly this mod and nothing else, then give it a shot running the bug fixes, too.
I honestly have no idea what's going on right now.
That said - there was a mod for Enderal LE that made the price curve for the skill books less brutal. I thought that was a solid change, but it doesn't seem to work anymore, either because I have this mod installed, or because it couldn't make the jump to SE. As it stands, I just think ~240gp for a 1 point increase in combat skills, and ~150gp for crafting skills, is a bit much. Especially in the early game.
Is there anything that can be done to alleviate that, or is that kinda out of the scope of the mod?
There is the selling and buying factors, like fBarterMin and fBarterMax, that are basically global modifiers.
Then there are local prices for each and every item in the game which are then affected by those modifiers.
That mod changes the values of the original books, but since I introduced new books instead, the prices are unique and no other mod can change the local prices I have set. The prices I have set were actually the average of that mod's prices across all the books rounded down.
To change the values that, you could use SSEEdit. Download that then run it. Then:
1. Make sure this mod's esp file is loaded.
2. Wait until it says "Background Loader: finished". This will take some time since it caches the files to make subsequent loads faster.
3. Navigate to this mod's esp then click on the plus sign near it.
4. Find the "Ingestible" tab and press the plus sign near it.
5. Here you will find the list of all the books. You can open any of them to change almost anything about them.
6. To find the values, you can search by value by typing in "value" in the "Filter by Name" box on the top of the window. Or you could just search for them manually by looking for the "ENIT - Effect Data" tab on the left-hand-side of the table and the "Value" entry below it.
7. You can bulk change all of them by selecting all the books in the "Ingestible" tab, right-clicking and selecting "Compare Selected", then searching for the value, editing it to what you want, press enter, then right click on it and select "Copy to selected records" then press OK or enter on the next pop-up window.
8. You can then just easily close SSEEdit, make sure that the plugin is checked then press OK or enter to save it.
SSEEdit is a really powerful tool, it will pay off significantly if you can use it well. There are many tutorials out there about using it. Matter of fact, there is even a way to convert form 43 mods to form 44 by simply using SSEEdit, but it is a little unintuitive and time-consuming.