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DaddySmurf

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DaddySmurf2nm

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5 comments

  1. DaddySmurf2nm
    DaddySmurf2nm
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    Any feadback is welcome. 
    If you have ideas on what to add, let me know. 
  2. Apoapse
    Apoapse
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    Excellent mod! My only suggestion relates to the new tower -- it's currently not visible from a distance, but that can be changed with, e.g., adding an ESM flag to the mod and marking the reference "Is Full LOD".
    1. DaddySmurf2nm
      DaddySmurf2nm
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      hi thanks for the feadback. i plan to esm flag to most of the EPPI mods, once i think they are in a final version. 
      dont you need to generate LOD for object to be shown from far away? never heared of simply marking it like that does the trick? if yes i could do it with some more objects. 
    2. Isewein
      Isewein
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      I think you need to mark it as such for Dyndolod to pick up on it and generate LOD for it, depending on the settings. Would it be as simple as giving it that flag in the CK, Apoapse? The floating campfire above Fogville really is starting to bother me.
  3. DissonanceOfFate
    DissonanceOfFate
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    Hi! Do this adds NPCs? I believe it doesn't, but it would be cool. Maybe a Fogville Rebuilt mod? All the destroyed villages could have quests to rebuilt them, at least partially. I know it would not be lore-friendly, but it would give more life to the game. The new people could be immigrants arriving by ship, refugees, like the player.
    1. DaddySmurf2nm
      DaddySmurf2nm
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      no new npcs, while what you say is right and would be an awesome mod, its just not in my scope. and mostly like also outside my ck knowledge