Enderal Special Edition

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DevourVR

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DevourVR

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26 comments

  1. DevourVR
    DevourVR
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    If someone could test the file out and comment, I would appreciate it since I don't have enderal anymore!
    The new file comes with Vatyr tails - which I'm working on these things behind dragonsreach in skyrim atm.
    * in game press the tilde key ` 
    * turn god mode on with "tgm"
    * search "help vatyr" and spawn them in (let me know if they look like the V5 pictures)

    I almost lost the files 3 times, somehow the tail meshes were completely messed up but I think V5 fixes it.
    It's been a day.. really, Thanks in advance! If anything can be worked on, something that could be added - anything..
    Let me know and I'll see if it can be done! 
    ???????- devour
  2. Salzber
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    SSEedit shows a "cannot be resolved" error for "_11E_VatyrWander" .
  3. DovahkiinLite
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    Just tested your latest update. Only encountered one vatyr, but it's tail works. So far so good.
    1. DevourVR
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      Excellent! Thank you for getting back at me. If there's any reason I should bend the tail down on the upright varations let me know. I might place a tail directly in the middle of the actual tails just to fill the gaps if there are any. There are 3 variations- a few down, a few down tho longer, then I believe 5 of them are upright
  4. christianware
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    thanks for the update. may the light bless your path
    1. DevourVR
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      May yours as well. I've updated again to complete the vatyr series, enjoy!
      - Devour
  5. sekoepat
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    why no changelog? what are the differences between 2.21 and 2.22?
    1. DevourVR
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      I'll start a changelog next update, differences between this and last ..
      - I made every Vatyr that I haven't update yet a 4K manbis, Instead of vanilla low textured.
      ( figured having performance models within the 4K version would be immersion breaking )

  6. MisterKen
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    Just updated from the prior version after you commented on my video that you had some updates. In my current character I ran across a gaggle of Vatyr and ran like a little girl. I look forward to seeing the new types this update offers.
    1. DevourVR
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      Haha! Yes! I found a huge liking to your YouTube.
      Before Enderal Vatyr is finished I would like to mess with sounds as well.
      For the most part on paper, here is future plan.
      - Visuals to all Vatyr.
      - Sound as howls, feeding whatnot.
      - More in depth characterization possibly including fire (braun) and turning into bone.
      - Missive quests, hunts for NEW Vatyr. These may be more powerful than the mighty Vadim! ;)
  7. IxionXVII
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    The new models look really nice, great work!

    There are some unneeded entries though which would increase compatibility if you'd delete them. (all worldspace entries are not needed and some of the NPC entries aren't needed either) Checking the mod with xEdit should make finding this much easier.

    Anyway, for anyone interested if it's compatible with Enderal Gameplay Overhaul. It is if you load this .esp above EGO because I already made the changes to the NPC's needed for some variants to appear.
    1. DevourVR
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      Excellent. I will look into this and much needed information, Thank you IxionXVII!
      I'll put this into the description just in case it's overlooked. One of my favorite mod makers. Very dapper.
    2. IxionXVII
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      That's very kind of you, I appreciate that!

      I really enjoyed some of your youtube videos, hoping for some Enderal content. :)
    3. DevourVR
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      For anyone reading this, EGO and Vatyr are now 100% compatible and work great together!
      ^ This also goes for Enderal Arp.

      @Ixion ! Right, modding always gets in between video or video always gets in between modding. What a world :')
  8. Darnexx
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    4K seems too much to me, and Vanilla is just meh. Any chance for a 2K Version when you are done with everything? :)
    1. spongebobananapants
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      creatures are usually larger so 4k is fine
    2. Gorbatte
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      4k textures for some very specific creatures that appear 6 times or something in the entire game should not kill your computer.
      But if the author or you wants to do it,it should be a quick downscale with Cathedral,it's not even a bsa so you don't have to bother extracting them.
    3. DevourVR
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      Yeah the 4K is very hard to get within this mod, the face is more a 2K version since it's just a bigger verson of the goat head
      - but much better quality than the original
      - Then you have the skin which is tempered, I hand drew most of it. Check out the Manbis if you catch time. It's like the Arps skin.
      Very smooth. Also yeah Bobananapants & Gorbatte have a point, if you want to downscale it, by all means - do it!
      I only ask not to upload my work anywhere. I made these for you guys and gals, My creations are yours to do with what you want.
    4. Darnexx
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      "I hand drew most of it" always a good thing, at least I never came around a bad handdrawn Texture. :D
    5. DevourVR
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      heh :')
  9. firydoom3
    firydoom3
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    pretty sure it's not intended, but there are an army of vatyr in the valley after you exit the ruins at the beginning of the game
    1. Gorbatte
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      Yup,the ESP is indeed adding all of the variants at the start of the game.
      Probably test code before the author actually change/changed each vatyrs individually to one of the variants.
      This isn't a playable state,it's probably just to see how they look for now I guess (or quite the big mistake).
    2. firydoom3
      firydoom3
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      it works fine in game, I just removed the worldspace entry with xedit
    3. DevourVR
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      Oh! I did that and completely forgot to remove them. Sorry :')
      I was too busy making new versions. 4K variants should be up within a week. I'll update
    4. DevourVR
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      - That should fix it!

      Also sorry again, didn't mean to ambush with the Vatyr.. tho it does sound like a wild time :')
      They were there for the few pictures I took. Thanks for letting me know!
    5. firydoom3
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      its not a problem, I just brought it up since I noticed that your that the ESP file had worldspace edits, when your Arp mod didn't