About this mod
Adds an underground workshop with all necessary crafting stations and a showroom for your armor and weapon. The place is connected both to Marketplace and Noble houses
- Permissions and credits
- Changelogs
Features
Workshop Area
- Auto sorting station - allows you to move all resources from your inventory into corresponding containers in one click
- Auto-loot crafting system. Meaning all required resources will be automatically sorted into your inventory when you're at a crafting station and get back to their containers when you're done. The exceptions are Phasmalist and Enchanting stations
- Separate from Smelter Dismantling workbench.
- Soul transfer workbench - Station for the treatment of underfilled soul gems. Allows you to move lesser souls from big soul gems into fitting ones.
- Soul-Smithing: An anvil of the Soul-Smith, on which you can craft petty soul gems, and, with increasing skill points in Alchemy, Enchantment and Smithing, you can craft larger soul gems out of smaller ones
- Dressers for the equipment items that buff the corresponding crafting skill.
- Teleport spell. Allows you to teleport into the basement.
- Exclusive containers for letters, books and keys.
- Mirror - activates limited showracemenu to change your appearance
- Runic stone - Allows you to fast travel across Ark
Showroom - Main Hall
- Weapon and shield racks and plaques
- Dagger display cases
- Mannequins for all Unique sets
- Mannequins, weapon racks and plaques for armor and weapon which you can obtain from bounty quest bandits. Created mostly for EAWO NPC Addon since it adds unique equipment to wanted bandits
Notes
- Separating Dismantling station from Smelter was a kind of a workaround because dismantling script was messing with autosorting
- Activating Dismantling takes about 10 seconds so be patient
- If you don't have Workstation replacer (which I highly recommend) then alchemy and enchantment stations will look vanilla
- Don't put magic staffs in display cases
- Don't put bows on weapon plaques
Compatibility
- Enderal - Nobles Quarter Player home redone SE - technically it's not compatible since it changes the same cell. But my mod only adds a staircase and a door to the basement and doesn't interfere with changes of this mod. I use it and haven't noticed any problems.
- Same goes for Marketplace Player House. I only added small trap door so it won't interfere with other mods
Permission
You can do anything you want with this mod (except for monetising it) but first check permission tabs of used mods. At the time of uploading they all had open to use permission policy (except celebrimbor armory) but that may change.
Credits
- Kellerwerkstatt am Markt - Market Place Basement Workshop by rmesch
- Modder's Resource Pack and Modder's Resource Pack - The Witcher Extension by Oaristys
- The Witcher 3 Mega Resource Pack by LorSakyamuni
- Racemenu spell by bombchu
- Celebrimbor armory - (Soul smith hammer) by chucacu
- Darkfox resource pack by DarkFox127
- CD Projekt
- Monolith Productions
- Special thanks to Darkfox for his amazing tutorials
My other mods
- Enderal Barber
- Quieter Sun Temple Water
- Quest Alert Map Markers
- Dust Pit Revised
- Horizon UI - Enderal
- EAWO - Enderal Armor and Weapon Overhaul
- More Gold in Coin Stacks and Gold Pots
- Lost Ones Revised
- The Notice Board Redefined for Enderal
- Restoration FX remover
- Classic Enderal Main Menu Background
- Less Silly Potions for ZUPA
- Less Silly Potions for All Geared Up Derivative