Would be good if you posted a spoiler with locations. I have Become Ethereal tier 2 and 3, just to find out they are absolutely useless as you can't learn either one without having tier 1 first. I can't find tier 1. I'm nearing the endgame. Would be awesome to use the powers, but I can't. Would be great if the first tiers were somewhere absolutely obvious / unmissable as they are a prerequisite. I actually have 5 different types and none of them are complete. Currently have Psionic Splinter tiers 2 and 3 without tier 1, so in the same boat.
Ideally, would be good if you could use higher tier books to learn the previous tiers.
Hey! Great mod! But I have a small issue - it happened that this Mage in Undercity sells special talants only for Warrior (Dark Arena), and have no talent for rogue or mage tree. Is it some sort of a bug or were they placed at some other place/merchant? Thanks!
Hi, great mod! The powers are fun and fit in the world very well :) One question though, can you tell me if I can remove the "once a day flag" from the Dark Arena power, and if it's possible how? I was looking at it in SSEedit and I couldn't find it.
I dunno in SSEdit, but with the CK is very simple, just open the shout you can filter with Kata_ and uncheck the box "treat spells as powers" up in the window.
It's always nice to draw some inspiration :) I'm thinking in each power as a part for each class Roge, Mage and Warrior (since that's how SureAI thought it). So I'm planning to release bundles of at least 3 powers each to fit some of the class combinations of the affinities mod both in gameplay and lore, so for example become ethereal plays well with the rift mage somewhat an scholar of outer realities, or for example hammer the gap plays nicely with a Slayer or an Acrobat which are focused on dealing a lot of hits in a short time to end the target as fast as possible.
I like a lot the arcane exploitation and vanguard ideas, to attune you on what I'm currently thinking I'm doing the following:
Rogue Smoke Curtain: Ends combat and gives you an invisibility cloak for 7, 10 and 16 seconds. Cooldown: 14s, 20s and 32s
Mage Elemental Attunement: surround yourself in an elemental cloak dealing more and receiving less damage from each element for 40s. T1: Fire, you deal 10% more damage and receive 20% less damage from fire T2: Frost, you deal 10% more damage and receive 20% less damage from frost T3: Shock, you deal 10% more damage and receive 20% less damage from shock Cooldown: 60s 60s 60s
Warrior Dark Arena: surround yourself in an impenetrable barrier (you can disable it by activation). Inside the cage you deal 7%, 10% and 15% more melee damage and foes deal 10%, 15%, 20% less melee damage. Cooldown: 30s, 60s, 70s
Being the smoke curtain thought for the infiltrators out there, the elemental attunement for arcane archers out there and the Dark Arena for evil like warriors.
What about these: Rogue: Dash - dashes in direction you are facing (or you are walking). Just Whirlwind Sprint, but shorter and maybe with direction of movement. Throw Rock - Gets enemy's attention in point you are looking. Just Throw Voice maybe with sort off physics of projectile (idk). Warrior: Hook - pulls target enemy to you. Mage: Magic Anomaly - Create in target point anomaly that deals tons of damage but can damage also you.
I will add some more to this. Good Work. Also what if we add passive hidden powers, basicly additional perks or even add new perk tree. That can trigger far less compatibility issues, am I right?
I hope it's not very troublesome to make that many EGO patches, I swear this is my last mod that will be out for a while, I need to update some fixes on the old ones before I keep doing more xD
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https://discord.gg/MnTY2PTNWW
Ideally, would be good if you could use higher tier books to learn the previous tiers.
Great mod!
But I have a small issue - it happened that this Mage in Undercity sells special talants only for Warrior (Dark Arena), and have no talent for rogue or mage tree. Is it some sort of a bug or were they placed at some other place/merchant?
Thanks!
Edit: just file conflitp - everything is fine :)
Thank you!
One question though, can you tell me if I can remove the "once a day flag" from the Dark Arena power, and if it's possible how?
I was looking at it in SSEedit and I couldn't find it.
Thanks
Don't mind if I suggest some powers.
Arcane Exploitation - gain additional spell damage for duration at the cost of damage over time.
Vanguard - gain big boost to blocking and heavy armor while being heavily slowed.
Sixth Sense - just Aura Whisper
Touch of Sky, Storm Call - just Storm Call
Touch of Sky, Clear Skies - yeah
In time I will try to come out with some new powers.
It's always nice to draw some inspiration :)
I'm thinking in each power as a part for each class Roge, Mage and Warrior (since that's how SureAI thought it). So I'm planning to release bundles of at least 3 powers each to fit some of the class combinations of the affinities mod both in gameplay and lore, so for example become ethereal plays well with the rift mage somewhat an scholar of outer realities, or for example hammer the gap plays nicely with a Slayer or an Acrobat which are focused on dealing a lot of hits in a short time to end the target as fast as possible.
I like a lot the arcane exploitation and vanguard ideas, to attune you on what I'm currently thinking I'm doing the following:
Rogue
Smoke Curtain: Ends combat and gives you an invisibility cloak for 7, 10 and 16 seconds.
Cooldown: 14s, 20s and 32s
Mage
Elemental Attunement: surround yourself in an elemental cloak dealing more and receiving less damage from each element for 40s.
T1: Fire, you deal 10% more damage and receive 20% less damage from fire
T2: Frost, you deal 10% more damage and receive 20% less damage from frost
T3: Shock, you deal 10% more damage and receive 20% less damage from shock
Cooldown: 60s 60s 60s
Warrior
Dark Arena: surround yourself in an impenetrable barrier (you can disable it by activation). Inside the cage you deal 7%, 10% and 15% more melee damage and foes deal 10%, 15%, 20% less melee damage.
Cooldown: 30s, 60s, 70s
Being the smoke curtain thought for the infiltrators out there, the elemental attunement for arcane archers out there and the Dark Arena for evil like warriors.
Rogue:
Dash - dashes in direction you are facing (or you are walking). Just Whirlwind Sprint, but shorter and maybe with direction of movement.
Throw Rock - Gets enemy's attention in point you are looking. Just Throw Voice maybe with sort off physics of projectile (idk).
Warrior:
Hook - pulls target enemy to you.
Mage:
Magic Anomaly - Create in target point anomaly that deals tons of damage but can damage also you.
I will add some more to this. Good Work.
Also what if we add passive hidden powers, basicly additional perks or even add new perk tree. That can trigger far less compatibility issues, am I right?
As always, nice work! Looks really good!
I hope it's not very troublesome to make that many EGO patches, I swear this is my last mod that will be out for a while, I need to update some fixes on the old ones before I keep doing more xD
Looking forward to your future mods/updates. :)