I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
I'm not sure what happened, but i'm no longer able to dodge, attack mid-air, or move while using a spell and a one-handed weapon at the same time. I haven't played Enderal in about a month, but everything worked perfectly well before. Blocking with 2 one-handed weapons still works though.
I've checked my key configurations and everything is turned on and set properly.
Edit: Disregard this entire post, and thank you for your time... Lol
For some reason, when trying to summon a battleaxe in 3rd person my character's hands just gets stuck in the over-shoulder-holding pose. I can't swing or sheathe and the only way to get my hands unstuck is to spam equip-unequip (through a hotkey, won't get unstuck by just equipping other weapons in the inventory menu).
I've tried a clean install with just the essential mods (CGO, EGO, Nemesis ...) but the problem still persists.
Thank you very much for this! But, a little bug I have is that, like in CGO in Skyrim, I cannot have a Greatsword one 1 hand and a spell on the other, it will bug and only thing I can do is to reload a previous save.
Not sure if it's related to the Enderal conversion patch or CGO in general, but dual-wield bashing seems bugged. The bash animation only works occasionally, most of the times it gets cancelled without consuming Stamina the moment you press the bash button.
Disabling CGO and using this (https://www.nexusmods.com/skyrimspecialedition/mods/18264) mod instead fixes the issue, however it doesn't seem to work along with CGO no matter what order I put them in.
Oh, and one more thing, this issue seems to be occurring only in 1st person, 3rd person bashing animations work just fine.
Is CGO's dual-wield bashing simply not compatible with EGO or am I doing something wrong?
Thanks.
EDIT: Okay I think I more or less figured out what seems to be the issue, there appears to be an animation conflict of some kind and the game tries to use both the off-hand attack and the bashing animation at the same time, that's why the bashing animation goes through only sometimes, other times the attack animation triggers first and gets cancelled immediately (the attack still registers and deals damage, but the bash doesn't).
That being said I have no clue how to fix this, I tried running Nemesis to update CGO animations, but that didn't change anything. Any ideas?
Very good conversion, however, using CGO breaks the romance animation and ends up causing your character to end in a spread-eagle pose on the ground after said animation tries to play.
First of all thanks a lot for the great conversion. But i noticed, that unfortunatelly some Enderal Specific animations (e.g. Pipe smoking) are not working propperly anymore. This is propably due to the incompatibillity with FNIS. Is there any chance you'll be able to fix theese animations?
download this with your mod manager: https://www.nexusmods.com/skyrim/mods/76979 Then re-run Nemesis, it should recognize Enderal's animations and they should all work proper now. :)
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If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I've checked my key configurations and everything is turned on and set properly.
Edit: Disregard this entire post, and thank you for your time... Lol
I've tried a clean install with just the essential mods (CGO, EGO, Nemesis ...) but the problem still persists.
Disabling CGO and using this (https://www.nexusmods.com/skyrimspecialedition/mods/18264) mod instead fixes the issue, however it doesn't seem to work along with CGO no matter what order I put them in.
Oh, and one more thing, this issue seems to be occurring only in 1st person, 3rd person bashing animations work just fine.
Is CGO's dual-wield bashing simply not compatible with EGO or am I doing something wrong?
Thanks.
EDIT: Okay I think I more or less figured out what seems to be the issue, there appears to be an animation conflict of some kind and the game tries to use both the off-hand attack and the bashing animation at the same time, that's why the bashing animation goes through only sometimes, other times the attack animation triggers first and gets cancelled immediately (the attack still registers and deals damage, but the bash doesn't).
That being said I have no clue how to fix this, I tried running Nemesis to update CGO animations, but that didn't change anything. Any ideas?
But i noticed, that unfortunatelly some Enderal Specific animations (e.g. Pipe smoking) are not working propperly anymore. This is propably due to the incompatibillity with FNIS. Is there any chance you'll be able to fix theese animations?
download this with your mod manager: https://www.nexusmods.com/skyrim/mods/76979
Then re-run Nemesis, it should recognize Enderal's animations and they should all work proper now. :)
That mod is LE, does it work in SE as normal?
Thanks