Or any other world-space editing mod. No bug, no need for a fix!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Note that I didn't create a single asset here, I just poured the file into a nice little mod-container.
This is all SureAI's own making.
File credits
SureAI
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1
Uploaded initial version.
After installing DynDOLOD and extending that with xLodGen I was very happy with the way my LOD looked. I was not so happy any more when I opened the world map and saw the mess it left in there.
Enderal's Discord channel eventually provided a solution by supplying the original vyn.32.-5.9.btr.
Because I'm a lazy bum I wanted to be able to use it in MO2 as an override rather than having to manually edit xLodGen/DynDOLOD every time I rebuild it. The result is what's posted here.
Just make sure it loads after your xLodGen files, and your world map should stay nice and pretty.