0 of 0

File information

Last updated

Original upload

Created by

Ixion XVII

Uploaded by

IxionXVII

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text


Acrobat
Raises Stamina by <30> points. Raises each of Sleight of Hand, Archery and One-Handed by <7> points. Adds a <10>% chance to dodge incoming attacks.

Berserker
Raises both Health and Stamina by <15> points. Raises both Two-Handed and Light Armor by <8> points. If you have less than <50>% Health you gain <60> points of natural armor and deal <10>% extra melee damage.

Dragon Knight
Raises both Health and Stamina by <20>. Raises both Archery and Heavy Armor by <8> points. Attacks made with a bow deal <1> point of bleeding damage for <10>s.

Duelist
Raises Stamina by <35> points. Raises both One-Handed and Light Armor by <8> points. Blocking with no shield is <10>% more effective. A charged up bash with no shield has a chance to disarm your enemies but no longer deals damage.

Champion
Raises Health by <30> points. Raises each of Two-Handed, Block and Heavy Armor by <6> points. Blocking with a two handed weapon is <10>% more effective. Regenerate <1> point of health out of combat.

Rift Mage
You can have <1> extra summon. Reduces the duration of summoned creatures by <50>%.

Slayer
Raises Stamina by <25> points. Raises both Sneak and Two-Handed by <8> points. Move <5>% faster. Sneak attacks with two-handed weapons do <2.25> times damage.

Spell Sword
Raises both Stamina and Mana by <15> points. You deal <15>% more melee damage if you have less than <50>% Mana. Your spells are <15>% stronger if you have more than <50>% Mana.

Thief
Raises Stamina by <30> points. Raises each of Sneaking, Sleight of Hand, and Rhetoric by <6> points. Pickpocketing pennies and gems is <10>% easier. You get <10>% more money while selling items in Undercity.

Wanderer
Raises Mana by <25> points. Raises Alchemy by <10> points. Raises all magic schools by <5> points. You have a <25>% chance to gather an extra ingredient.

White Mage
Raises Mana by <20> points. Raises Elementalism by <10> points. Raises Mentalism and Light Magic both by <5> points. All Mentalism and Light Magic apprentice and novice spells no longer cost any mana to cast.

New 1.3 Affinities
---------------------------------------

Bard
Raises Stamina by <20> points. Raises each of Light Armor, Enchanting and Rhetorics by <8> points. Allies near you won't flee and gain <15> points of health, <5>% extra damage and receive <10>% less damage.

Enchanter
Raises Mana by <15> points. Raises Elementalism and Mentalism by <5> points. Raises Enchanting by <10> points. Staves are <20>% stronger. Once a day you can recharge one staff.

Shadow Caster
Raises Mana by <20> points. Raises both Elementalism and Sneak by <8> points. Elemental spells deal <1,75> times damage against targets that are not detecting you.

New 2.0 Affinities
---------------------------------------

Soul Reaper
Raises both Health and Mana by <10> points. Raises both Sinistrope and Two Handed by <8> points. <25>% chance to raise as a zombie the latest killed target.

Poisoner
Raises Stamina by <25> points. Raises each of Sleight of Hand, Sneak and Alchemy by <6> points. You can silently harm enemies by placing poisons in their pockets. Poison which is applied to your weapons is effective for 1 additional hit.

Monk
Raises each of Health, Stamina and Mana by <10> points. Raises each of Sneak, Mentalism and Light Magic by <6> points. Your unarmed attacks deal <15> more damage. Your unarmed attacks knock out unaware targets.

Wolf Hunter
Raises Stamina by <30> points. Raises both Archery and Alchemy by <8> points. If your target has less than <25>% health you deal <25>% more damage to him.

Highlander
Raises Stamina by <30> points. Raises both Archery and Two Handed by <8> points. Attacks with a bow apply a debuff to the target that increases the damage of two-handed melee weapons by <25>% for <20> seconds. (Not stackable)

Pack Leader
Raises Health by <20> points. Raises both Heavy Armor and Alchemy by <8> points. While in werewolf form you regenerate <1> point of health per second. All wolves are friendly towards you.

Lunatic
Raises Stamina by <40> points. Raises both Alchemy and Two Handed by <8> points. Attacks made while in werewolf form deal <1> point of bleeding damage for <10> seconds.

Spirit Guardian (previously Custodio)
Raises Health by <20> points. Raises both Heavy Armor and Enchanting by <8> points. Once a day you can regenerate Health, Mana and Stamina of an ally.

Witcher
Raises Stamina by <30> points. Raises each of Light Armor, Heavy Armor and Alchemy by <6> points. Your crafted buff potions are <10>% stronger. (excludes restore potions and poisons) While you have a buff potion active you receive <5>% less damage from all sources.

Mercenary
Raises Stamina by <20> points and Health <15> points. Raises each of Heavy Armor, Sneak and Rhetoric by <7> points. Heavy armor weighs 70% less as before.