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Davipb and Ixion XVII

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IxionXVII

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26 comments

  1. IxionXVII
    IxionXVII
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    Join the Discord for my mods here!

    If you want to support what I do check out my Ko-fi profile.
    A sincere thank you to everyone who decides to donate!
  2. dbuzzyb
    dbuzzyb
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    What a wonderful mod - gave me chance to test out my modlist without having to constantly go through the tedium of multiple starts - brilliant. Now I just have to work out why my game doesnt seem to recognise I have a pickaxe in my pocket - I had 3 in fact & it kept telling me "you need to have a pickaxe to do this" - hitting it didnt work either so if anyone has any ideas I would be very grateful. - Ah the beauty & pleasure of modding
    1. Waxwork
      Waxwork
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      i have the exact same problem. Have you found a solution in the meantime?
  3. kopija
    kopija
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    Greetings,
    I am using GOG version and this mod starts with the default "A nice day in summer" when starting new game.
    Installed via ModManager, only mod running.
    What am I doing wrong?
    On Steam version the mod works fine.
    Thank you.
    1. KnightShadePrime
      KnightShadePrime
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      What mod manager are you using?
      If you had the same problem as I did, your mod manager does not understand the different paths for the GoG version, meaning that you have to manually enable mods in the game's plugins.txt file.
      (default: C:\Users\*your username here*\AppData\Local\Enderal Special Edition GOG ).
  4. Ryosai
    Ryosai
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    To anyone using this mod recently, just use variant 2, no issues, no stuck in strange place issues. ( im not using many mods as well, so that may help)
  5. Belzebox
    Belzebox
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    I noticed that the meditate function is kinda broken when starting a game with this mod. I can use the meditate favorite key to enter/leave the strange place just fine, but when using the normal power key after selecting meditate in the power menu, I can only enter, and I can never exit. Removing the mod from my save doesn't fix the issue. Using Variant 1. Mostly using a gamepad, so it's a bit of an issue for me, might not be for folks solely using mouse and keyboard.
    1. IxionXVII
      IxionXVII
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      I may look into that sometime but since it's actually working with the meditate key I'd say it's not that big of a problem. But, noted.
    2. IxionXVII
      IxionXVII
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      Added a Known Issues section to the main page.
    3. Ethomer
      Ethomer
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      just for anyone interested...after char creation, save and load. then go back into the cave where you should have com from and out again. short cutcene and meditation works again.
  6. Oozaru85
    Oozaru85
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    Sadly this doesn't seem to work with Racemenu installed. I'm using Variant 2, but when I get to the character creation, racemenu doesn't show up. I see the character but I can't choose any Racemenu options, because the UI is invisible. :/
    1. IxionXVII
      IxionXVII
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      I personally also use Racemenu and haven't run into that problem.
    2. Nagaeh
      Nagaeh
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      Works fine for me with racemenu using version 2
    3. Ethomer
      Ethomer
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      just for anyone interested...after char creation, save and load. then go back into the cave where you should have com from and out again. short cutcene and meditation works again.
  7. Ragnar3394
    Ragnar3394
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    Where are the items in Variant 1?
  8. xxss5songokuxx
    xxss5songokuxx
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    Still the best way to start even with AE
  9. TieflingGrimoire
    TieflingGrimoire
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    Thank you so much for sharing this! It's so helpful for when I want to test mods!
  10. deleted55368902
    deleted55368902
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    Can't thank you enough for this one Ixion : )
    1. IxionXVII
      IxionXVII
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      Glad to hear that. Enjoy! :)
    2. NatsuDEND
      NatsuDEND
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      will this mod cause any affects with other mods like them not loading or something that causes hem to not work?
  11. deleted61728736
    deleted61728736
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    I didn't want to bug you with this but I noticed a weird interaction.

    I had no issue with using Variant 2. Worked great.

    I installed Nemesis today, and installed No More Skyrim Looking Creatures.

    Now Variant 2 causes a CTD after the first load screen.

    Variant 1 causes no issues.

    I have no idea what kind of conflict would be getting created. The only thing I can think of is the script that delays the first cinematic until racemenu closes.

    Once again, this isnt an issue with your mod. I just wanted to post the interaction here in case someone had the same problem.