I had a weird bug where vortex kept saying I needed SkyUI and would not deploy unless it was added. And obviously the standalone version has it built in already. But I just deleted the files Enderal didn't want after the deploy. Fugly faces are skyrim's biggest turnoff which is the only reason I went for this. But I seem to notice some of the random NPC faces look weird. This is my first time playing Enderal, so I don't know what's normal and what isn't. They clearly have the long curly hair and such, but their faces are just nasty.
You need to check if SKSE.ini (Data/SKSE/SKSE.ini) has these lines, if not - add it. [Display] iTintTextureResolution=2048 So you can see high resolution tints for Unique NPCs.
In Enderal Launcher Settings > Details > Textures Set textures to High or more (or it will cause issues with some NPCs)
Also, should I put the entire folder into Data directory? all should I put the 01 02 03 folder into the Data directory? The installation guide is confusing.
I get 4 black face bugs (so far) with this mod. The Base ID's just don't seem to be in the meshes or textures folder to remove? But I know it's this mod as I removed every mod 1 by 1 and started a new game each time (around 23 starts!) and NPC Overhaul was the one to give the bugs.
2 Highway men
NPC Base ID : 00048389 & 0004838A I can't find the meshes or texture folders even though they have the KS hairdo (I don't use KS hair mod, so must be this mod changing them?)
Any suggestions bar reapplying face gen data a 'la Creation Kit?
Honestly, if you're not wanting to use Easy NPC for managing the Enderal FaceGen then I recommend downloading the Face Discoloration Fix mod from Skyrim SE mod page. That's what I have, just in case I get a black face.
Friends, there is a truly non-obvious solution. I've used Face Discoloration Fix, but not the newest version. For me v1.5.97 of the mod worked like a charm.
SInce this mod was last updated, the game updated as well and the devs changed the base facial meshes. That's why you encounter the black face bug. This mod doesn't mesh well with the original NPCs from the updated Enderal, currently.
how come the posted images looks so good? mine doesnt even come close. is there something i have to download to get the same faces? thanks. nvm . great mod . i love it!
Hello! From the description I can not understand how to install this mod, please explain in detail how to install. what and where to copy and so on and so forth.
116 comments
REQUIREMENTS
You need to check if SKSE.ini (Data/SKSE/SKSE.ini) has these lines, if not - add it.
[Display]
iTintTextureResolution=2048
So you can see high resolution tints for Unique NPCs.
In Enderal Launcher
Settings > Details > Textures
Set textures to High or more
(or it will cause issues with some NPCs)
I get 4 black face bugs (so far) with this mod. The Base ID's just don't seem to be in the meshes or textures folder to remove? But I know it's this mod as I removed every mod 1 by 1 and started a new game each time (around 23 starts!) and NPC Overhaul was the one to give the bugs.
2 Highway men
NPC Base ID : 00048389 & 0004838A I can't find the meshes or texture folders even though they have the KS hairdo (I don't use KS hair mod, so must be this mod changing them?)
Any suggestions bar reapplying face gen data a 'la Creation Kit?
how come the posted images looks so good? mine doesnt even come close. is there something i have to download to get the same faces? thanks.
nvm . great mod . i love it!There is no Textures option in the launcher settings.
I can only tweak
- Blur Quality
- Shadow Details
- Decal Count.
Do you mean the Decal Count?