I've noticed this breaks the Dynamic Fast Travel Mod. Once I install it, I'm not able to fast travel when I am outside in the main world. Anyone figured out how to enable the fast travel mod to work with this?
The Dynamic Fast Travel mod, just as my own Allow Fast Travel mod, are altering parameters in the headers of certain worldspaces. Specifically, there is one flag, which Enderal Vanilla has set to "Don't allow fast travel". The mods remove that flag. Now if you add other mods which add items to these worldspaces (e.g. when they place physical items such NPCs, houses, stones, trees, even when they only change the position or rotation or brightness of a light source) then the worldspace headers will be overwritten with the vanilla setting. So now they will have their "Don't alllow fast travel" flag back. For the Fast Travel mods to function properly you need to always keep them at the end of your load order so that their settings are always the last and to be loaded and will define the final setting of the fast travel flag.
When Enderal 1.5.8+ broke many existing player-houses, I was heart-broken. Nice to see that some of them will make a come-back on SE. I have still an LE install to complete, but I am looking forward to installing this next time.
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Now if you add other mods which add items to these worldspaces (e.g. when they place physical items such NPCs, houses, stones, trees, even when they only change the position or rotation or brightness of a light source) then the worldspace headers will be overwritten with the vanilla setting. So now they will have their "Don't alllow fast travel" flag back.
For the Fast Travel mods to function properly you need to always keep them at the end of your load order so that their settings are always the last and to be loaded and will define the final setting of the fast travel flag.
Ah, you found it :)
I have still an LE install to complete, but I am looking forward to installing this next time.