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the "Even More Unique Weapons" mod, for some reason consistently crashes 2 shops for me, the alchemist in riverwell, and the mage store in the noble districts. also tried it with this patch as well, sadly no luck, am I missing something?
Is it intended for this patch to overwrite model references from the mod for which it is intended to create a patch? Some weapons from Even More Uniques have custom directories for their .nif files written into the .esp, so if these records get overwritten by EGO+This mod then their models won't show up ingame.
Doesnt work weapons stay vanilla unless i disable EGO then they appear as the updated models this is using the load order you have in the description, im using vortex
hm yeah i dont really understand why it doesnt work, when i disable EGO then i get the correct models on the weapons my load order is Weapons replacer.esp then EGO then EGO Se even more unique weapons.esp
Edit: so i messed with my load order some more and if its set up as EGO.esp then Enderal SE even more unique weapons.esp then Weapons Replacer.esp i get the models to show up but wont this make it so the fix for critical weapon effects not work anymore? im only far enough in the game to have Cold Night so i cant test it.
yeah thats what i figured but for some reason neither one of those load orders works for me, unless its EGO EGO patch weapon replacer then the weapon models dont update to the mod and i get the vanilla models
Ohh... you're only seeing Cold Night, right? Since you said "weapons" I assumed you tested the mod. I left it unchanged because EGO already changes the appearance of this weapon.
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If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
tried it with this patch as well, sadly no luck, am I missing something?
Thx man!
Edit: so i messed with my load order some more and if its set up as EGO.esp then Enderal SE even more unique weapons.esp then Weapons Replacer.esp i get the models to show up but wont this make it so the fix for critical weapon effects not work anymore? im only far enough in the game to have Cold Night so i cant test it.
It NEEDS to be either: (I'd recommend variant 1 though)
Weapon Replacer
EGO
EGO patch
or
EGO
Weapon replacer
EGO patch
EGO
EGO patch
weapon replacer
then the weapon models dont update to the mod and i get the vanilla models
I left it unchanged because EGO already changes the appearance of this weapon.
Cold Night named Rustic Claymore of Frost.
Few enchantments havn't translation.
EDIT: Fixed in 1.01.2