Enderal Special Edition
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Ixion XVII

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IxionXVII

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20 comments

  1. IxionXVII
    IxionXVII
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    Join the Discord for my mods here!

    If you want to support what I do check out my Ko-fi profile.
    A sincere thank you to everyone who decides to donate!
  2. Yaion
    Yaion
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    the "Even More Unique Weapons" mod, for some reason consistently crashes 2 shops for me, the alchemist in riverwell, and the mage store in the noble districts. also
    tried it with this patch as well, sadly no luck, am I missing something?
  3. AWildMagikarpAppeared
    AWildMagikarpAppeared
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    Is it intended for this patch to overwrite model references from the mod for which it is intended to create a patch? Some weapons from Even More Uniques have custom directories for their .nif files written into the .esp, so if these records get overwritten by EGO+This mod then their models won't show up ingame.
    1. IxionXVII
      IxionXVII
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      That's intended, yes.
    2. AWildMagikarpAppeared
      AWildMagikarpAppeared
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      Just curious as to why. I was under the impression this patch was intended to resolve some issues regarding stats/effects of the weapons for EGO
  4. kratores85
    kratores85
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    Is Unique Enderal Uniques SE recommended? https://www.nexusmods.com/enderalspecialedition/mods/38
    Thx man!
    1. IxionXVII
      IxionXVII
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      Currently it's not compatible with EGO but I'll look into it.
    2. kratores85
      kratores85
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      Ok thx. Thought it's just a texture/mesh replacer..
    3. IxionXVII
      IxionXVII
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      My bad. You are absolutely right. It doesn't have an .esp.
    4. kratores85
      kratores85
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      Hehe. Great.. so would you be recommend it as an addition to Even More Enderal Uniques?
    5. IxionXVII
      IxionXVII
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      I haven't tried it yet and there are no screenshots.
  5. Hellishreaper
    Hellishreaper
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    Doesnt work weapons stay vanilla unless i disable EGO then they appear as the updated models this is using the load order you have in the description, im using vortex
    1. IxionXVII
      IxionXVII
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      I don't use Vortex and therefore can't tell you what's going wrong specifically but it's certainly a problem with load order.
    2. Hellishreaper
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      hm yeah i dont really understand why it doesnt work, when i disable EGO then i get the correct models on the weapons my load order is Weapons replacer.esp then EGO then EGO Se even more unique weapons.esp

      Edit: so i messed with my load order some more and if its set up as EGO.esp then Enderal SE even more unique weapons.esp then Weapons Replacer.esp i get the models to show up but wont this make it so the fix for critical weapon effects not work anymore? im only far enough in the game to have Cold Night so i cant test it.
    3. IxionXVII
      IxionXVII
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      If the EGO patch gets overwritten by the original mod, the patch is not doing anything and therefore it won't be compatible with EGO.

      It NEEDS to be either: (I'd recommend variant 1 though)
      Weapon Replacer
      EGO
      EGO patch

      or

      EGO
      Weapon replacer
      EGO patch
    4. Hellishreaper
      Hellishreaper
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      yeah thats what i figured but for some reason neither one of those load orders works for me, unless its
      EGO
      EGO patch
      weapon replacer
      then the weapon models dont update to the mod and i get the vanilla models
    5. IxionXVII
      IxionXVII
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      Ohh... you're only seeing Cold Night, right? Since you said "weapons" I assumed you tested the mod.
      I left it unchanged because EGO already changes the appearance of this weapon.
  6. EvilCassus
    EvilCassus
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    Russion verison have some issues.
    Cold Night named Rustic Claymore of Frost.
    Few enchantments havn't translation.
    1. IxionXVII
      IxionXVII
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      Noted, I have many more modding projects atm so it could take a while.

      EDIT: Fixed in 1.01.2
  7. Henry211
    Henry211
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    Are there DSR files?