Enderal Story Mode includes gameplay tweaks to make the game enjoyable without worrying about micromanaging and difficulty. (eng/ger/rus)
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Changelogs
Version 1.01
- Food description now makes more sense
- Keeper: Iron Will no longer grants stagger protection. (the perk is still very good without this)
- Reworked Keeper: Firm Stand:
Before: When you are solely wearing heavy armor the chance that your enemies make you stagger with their attacks is lowered.
After: Increases armor while standing still by 15%%.
Enderal Story Mode includes gameplay tweaks to make the game enjoyable without worrying about micromanaging and difficulty. This isn't a god mode/cheating mod but rather reduces the difficulty in an immersive way.
- Increased starting Health/Mana/Stamina - Increased movement speed slightly - Increased carry capacity from 360 to 600 - Added out of combat health regeneration to the player - Increased mana regeneration
- Food now instantly heals you to full while out of combat (only affects food with the satiate effect) - Reduced the cost of learning books - The player can no longer be staggered (changed stagger perks appropriately)
- Rebalanced difficulty damage multipliers: Novice = x0.5 for enemies / x2 for player Iron Path = x1 for enemies / x1 for player (Difficulties between these two scale appropriately)
The Path of the Prophet version works slightly differently but is mostly the same.