This is a light weight version of the changes made to combat AI by EGO (Enderal Gameplay Overhaul)
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The below changes apply to all NPC's and will make the game harder
- NPC's are generally more aggressive and are no longer way less aggressive in larger groups - NPC's block most of the time while not attacking - NPC's bash/power attack more often depending on certain things (e.g. if the player is blocking) - NPC's circle and fallback values reworked to make more sense and be more varied (the chance of circling and falling back in combat) - Many NPC's are now able to dual wield weapons - Changes to weapon preferences of some enemies (e.g. archers are more likely to switch to melee weapons at close range) - Apparitions have better combat AI, apparitions can now use different things (e.g. Mage AI also uses bow/melee weapons if it's beneficial in the slightest)