Enderal

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Eolhin

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Eolhin

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13 comments

  1. Eolhin
    Eolhin
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    I am working on a retexture for the circlets. Keeping the same meshes, but cleaning up and shining up the circlets (after all, if you just forged them, they wouldn't be all tarnished, dented, and damaged looking), and generating a much wider variety of gem colors. Any requests for certain colors? Keeping in mind, I have to keep to the same possible stone shape combinations from the existing layout (just changing the colors, the metals, etc).
  2. DarkChaoticMind
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    Love all the additions. Have you ever considered altering the mesh? I've always wished the circlets looked different. Honestly, almost any kind of different. Maybe two sizes - one for the men and one for the women. Or two different styles.
    1. Eolhin
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      I have considered all kinds of things, but real life has intervened and stopped progress.  I was altering the original meshes slightly, as the reflections on them are a MESS, but I was doing that all in Nifscope, as I do not actually know how to use any 3D mesh editor beyond that, and definitely do not have the time to teach myself right now.  The other problem being, in order to be considered head armor as they are, they sort of have to look a little chunky and like they might stop something.  If you just want delicate head-jewelry, there are plenty of mods for Skyrim that have that, and might be adapted to replace the Enderal meshes with.  With the circlets, there are SEVEN meshes for every single circlet you see in game (for Skyrim, fewer in Enderal, as there are not the same races), and if you alter one, you have to correspondingly alter the six others as well (M and F for Khajiit, Argonian, and Men/Mer, and the ground mesh).  That is a LOT of things to edit or recreate from scratch.  I was about halfway through editing the reflections on the meshes, fixing the gems, etc, when life happened.  With ten vanilla circlets that is 70 meshes to edit, plus the custom ones I added with this mod...  Well, you get the idea of how much work that is.  I will get back to it, if I ever get the time, but I haven't even properly converted this mod to the new SE version of Enderal yet.

      Sorry for the delay in replying, with my lack of time, and the way Nexus notifications currently work, I occasionally go days between managing to check my notifications.
  3. sevexed
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    Thank you Eolhin for this mod. It's great. I wanted to point out that so far it seems to work just fine for SE, for anyone curious. Not that I've exhaustively tested it or anything. 
    1. Eolhin
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      Thanks.    I fear that real life has prevented me from putting in the effort to properly port it to the SE version yet.
  4. LittleFighter
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    Any chance you could make some heavy circlets? Starling, Rune and Shadowsteel.
    1. Eolhin
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      Well, I do have custom circlets using those materials already I believe.  Do you mean exactly the same, but marked as heavy armor, so they take advantage of the related skills?  That wouldn't be too difficult, I suppose.  I would have to leave the forged vanilla versions alone though (they are all light armor).  I will go poke at it in EnderalEdit when I get the chance and see how easy it would be to just convert those over to heavy (as a separate version, of course).
    2. LittleFighter
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      Awesome. I like the Starling armour but I just can't bear to wear that ugly helmet.
    3. Eolhin
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      Sorry it took a while to get to this.  Life has been... complicated.

      I believe I have it complete.  I just added heavy versions of the Starling, Silversteel, Shadowsteel, Aeterna Emerald, Aeterna Ruby, and Rune Emerald circlets (I hope you didn't have your heart set on Rune Sapphire), including recipes to forge them, and temper them.  All stats and the materials to make them are the same, I did change the keyword for it to heavy armor, so hopefully it will count correctly.   I did not mark it as a heavy helm, as I and some others like to use a mod to allow one to wear circlets with hoods and other headgear.  If you really wanted it marked as a heavy helm, speak up.  As I added only, and did not alter anything existing in the mod, changing to this version shouldn't harm any of the circlets you have already made.  I am keeping the .esp file name the same for those that want to update to this from the original version.  Cleaned with EnderalEdit 4.0.3.

      I will try to get that up and available soon.  It has been a while since I posted something here.  *wry smile*
    4. LittleFighter
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      I understand. Life has been weird.
    5. Eolhin
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      There, it is up.  Tell me if there are any problems.  There shouldn't be, but I did not test it extensively due to lack of time currently.
  5. Smartbluecat
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    A very nice idea. Bravo. :)
    1. Eolhin
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      Thanks.