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Last updated
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Created by
ElminsterAU and the xEdit TeamUploaded by
ElminsterAUVirus scan
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Activity logs
This page was last updated on 04 November 2023, 8:38AM
- Changelogs
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Version 4.0.4
- Bugfix: GitHub issue #777 - [Skyrim SE/LE] - Unknown Map Marker TNAM value 59
- Bugfix: GitHub issue #788 - For Oblivion Copy as overrides fails for MGEF
- Bugfix: GitHub issue #792 - Flipped indexes in display of blocks and sub-blocks
- Bugfix: GitHub issue #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly
- Bugfix: GitHub issue #813 - Unknown field in Script Fragments decoded by Creation Kit error log
- Bugfix: GitHub issue #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC
- Bugfix: GitHub issue #848 - Records with hardcoded FormIDs show as new records instead of overrides/injected
- Bugfix: GitHub issue #853 - FNV - cleaning dead money master erases map geometry
- Bugfix: GitHub issue #855 - After cleaning dlcnukaworld.esm, items in Nuka-Town market vanish
- Bugfix: GitHub issue #860 - tooltip always disappears after a second
- Bugfix: GitHub issue #863 - FO4: DefaultObject forms (DFOB) should override via EditorID
- Bugfix: GitHub issue #871 - Updates for Static Collections [FO4]
- Bugfix: GitHub issue #875 - TES4Edit 4.0.3 not able to copy Magic Effect Records
- Bugfix: GitHub issue #886 - Crash by confirming add of *no* master
- Bugfix: GitHub issue #880 - Minor problem with double clicking during module selection
- Bugfix: GitHub issue #894 - [Skyrim] Several RACE subrecords are not marked as required
- Bugfix: GitHub issue #909 - xEdit should double apostrophes in generated LOOT masterlist entry names
- Bugfix: GitHub issue #912 - TES4Edit crashes when trying to load Nehrim.esm
- Bugfix: GitHub issue #914 - RNAM subrecord of INFO needs to be treated as case sensitive
- Bugfix: GitHub issue #916 - DR displayed incorrectly in Armor and Armor Addons for F3/NV
- Bugfix: GitHub issue #919 - For REFR, Linked Rooms Count needs to be updated whenever the Linked Rooms are changed
- Bugfix: GitHub issue #926 - [FO4] Load order is being ignored
- Bugfix: GitHub issue #946 - GetNewFormID only allows 0 argument when it needs IwbFile as the input
- Bugfix: GitHub issue #947 - [FO4/F76] NPC_\AIDT - AI Data subrecord 4 Unknown bytes correspond to "No Slow Approach"
- Bugfix: GitHub issue #949 - [TES4] Oblivion.esm shows as edited when using VQSC mode
- Bugfix: GitHub issue #953 - Time passed wrong for long running scripts
- Bugfix: GitHub issue #959 - Quick Auto Clean should force-enable "Remove OFST Data"
- Bugfix: GitHub issue #964 - SLGM and FLOR refs are completely valid for pack data
- Bugfix: GitHub issue #965 - Game master automatically re-added after clean masters removes it (when no masters left)
- Bugfix: GitHub issue #972 - NPC_ 'Geared Up Weapons' should only show 1 byte
- Bugfix: GitHub issue #973 - GetIsID condition with Hazard argument is reported as an error
- Bugfix: GitHub issue #974 - xNVSE inline variable declarations comes up as error in error checking
- Bugfix: GitHub issue (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged
- Bugfix: GitHub issue (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF
- Bugfix: GitHub issue (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules
- Bugfix: GitHub issue (reported on Discord) - Long running operations like filters and scripts can't be aborted
- Bugfix: GitHub issue (reported on Discord) - 64 bit version does not handle extended FormID range in FO4 correctly
- Bugfix: GitHub issue (reported on Discord) - saving a file without changes could discard previously queued saves for that file, resulting in data loss
- Bugfix: GitHub issue (reported on Discord) - loading a masterless file alone can crash xEdit if it contains references to hardcoded records
- Bugfix: GitHub issue (found by developer) - Need to force InternalEdit for AfterSet handlers
- New: GitHub issue #827 - Allow SSEEdit to Minimize during processing
- New: GitHub issue #901 - "Unhide all..." option in column context menu
- New: GitHub issue #902 - Option to ignore MHDT conflicts when using Very Quick Show Conflicts (use `-IgnoreWorldMHDT` parameter)
- New: Initial support for Enderal Special Edition has been added.
- New: By starting xEdit with a -quickedit:somefile.esp parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form
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Version 4.0.3
- Bugfix: GitHub issue #649 - Right pane filter bug
- Bugfix: GitHub issue #654 - [FO4] Check for Errors: reports error when a region / object list has SCOL entries
- Bugfix: GitHub issue #659 - When comparing records, right-clicking to Expand All produces a contextual menu that hangs the Expand All functionality
- Bugfix: GitHub issue #669 - CELL at 0,0 may be spuriously added to worldspaces during cleaning.
- Bugfix: GitHub issue #670 - [FO4] Damage magic effects mislabelled subrecord
- Bugfix: GitHub issue #674 - Invalid ITMs may be reported in rare cases when form versions differ
- Bugfix: GitHub issue #676 - Ghosted ESPs and Modgroups
- Bugfix: GitHub issue #678 - AccessViolation while generating conflict status in rare cases
- Bugfix: GitHub issue #691 - [FO4/FO76] Copying CELL data into a file can cause landscape collision to be re-enabled when it shouldn't
- Bugfix: GitHub issue #694 - scheduled save from save failure not removed on subsequent successes
- Bugfix: GitHub issue #695 - Typo in Weap>DNAM>Animation Type: Balistic -> Ballistic
- Bugfix: GitHub issue #682 - The path bar covers the forward and back buttons if the window is too small
- Bugfix: GitHub issue #696 - Double Listing of "Decrease Equip Time" in Weapon Mod Effect
- Bugfix: GitHub issue #697 - Cannot apply scripts using Classes, SysUtils, StrUtils or Windows units
- Bugfix: GitHub issue #708 - "Clean masters" function doesn't remove all masters at first use
- Bugfix: GitHub issue #718 - access violation when holding delete
- Bugfix: GitHub issue #720 - wrong order for FNAM and LNAM in MUST
- Bugfix: GitHub issue #721 - The MTNM field in RACE record is written with unnecessary terminating 0 byte
- Bugfix: GitHub issue #729 - LODGen can fail with references that have NULL or unresolvable Base FormIDs
- Bugfix: GitHub issue #732 - New CK leaves Base record listed for deleted REFRs, should not be marked as error
- Bugfix: GitHub issue #733 - changing the form id of an overridden record doesn't update the link between original and override until restart
- Bugfix: GitHub issue #734 - right side window's record overrides don't focus on currently selected mod
- Bugfix: GitHub issue #737 - Ambiguity in Skyrim's QUST definition
- Bugfix: GitHub issue #747 - Ambiguity in Skyrim's PACK definition
- Bugfix: GitHub issue #748 - Changing ANAM in Skyrim's PACK does not update the CNAM prompt
- Bugfix: GitHub issue #750 - form id override's id changes while the original fails in case id number's changed to an existing id
- Bugfix: (reported on Discord) - cleaning Dragonborn.esm can make Boars non-aggressive
- Bugfix: (reported on Discord) - crash in NAVM when triangle edge is flagged as edge link, but the number stored in the edge field can't look up a valid external NAVM via the Edge Links table
- Bugfix: (reported on Discord) - VeryQuickShowConflicts may very rarely not show certain conflicts
- Bugfix: (reported on Discord) - Hardcoded (FormID < 800) records are not handled correctly in modules that don't have the game master as a master
- Bugfix: (reported on Discord) - adding a new module after having performed a "Compare To" puts the new module at the wrong load order
- Bugfix: (reported on Discord) - error when copying nif blocks with skinning
- Bugfix: (reported on Discord) - double click on integer and float elements does not show in-place editor if they are inside a union
- Bugfix: (reported on Discord) - in very rare cases, a change might not result in the file being marked as having unsaved changes
- Bugfix: (reported on Discord) - changing the FormID of a record might not always update the FormID of the "Children of" group for that record
- Bugfix: (reported on Discord) - Module selection misbehaves for modules with missing masters
- Bugfix: (reported on Discord) - [TES5/SSE] BOOKs teaching SPELs should not allow NULL
- Bugfix: (found by developer) - TdfElement.LoadFromResource does not report if the resource can't be found
- Bugfix: (found by developer) - Quick [Auto] Clean allows selecting the game master (which makes no sense)
- Bugfix: (found by developer) - [FO4] incorrect subrecord order in CELL
- Bugfix: (found by developer) - injected records are not showing up in drop down of FormID in-place editor
- Bugfix: (found by developer) - orphaned "Children of" groups can cause Asserts when trying to display them in the nav tree view
- Bugfix: Changes to QuickAutoClean
- New: GitHub issue #637 - [FO4/FO76] TTEB - Unknown in RACE record is "Blend Operation"
- New: GitHub issue #679 - [FO4/FO76] VISI and PCMB subrecords decoding
- New: GitHub issue #722 - suffix removal during formid copying
- New: GitHub issue #731 - [FO4] "Unknown 11" in the "Data-Flags" subrecord of CELL records is "Hidden from Interior Cell List"
- New: [FO3/FNV] Flag 0 in BOOK means "Scroll"
- New: [FO3/FNV] make "RuntimeScriptProfiler xSE Extension Log" available
- New: Report error records in PrepareSave with full path instead of just their name
- New: Show tooltip hint for View column headers
- New: Show indices for unsorted SubRecord Arrays
- New: [TES5/SSE] added ENCH to Knowable Forms
- New: Allow assigning to deleted records
- New: Experts can activate an option which enables an extended FormID space (001-FFF instead of 800-FFF) when compacting for ESL
- New: Check for Errors now reports invalid ObjectID in light modules and HITMEs
- New: Shortened Parameters
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Version 4.0.2
- New: It is now possible to support xEdit development with both one time and monthly donations via Ko-Fi, charged directly to a credit card using stripe.com (or via PayPal) in AU$.
- New: A new "Videos" button has been added in the top right corner of the main form, it opens a YouTube playlist with xEdit specific videos by GamerPoets.
- Bugfix: GitHub issue #634 - [FO4] Unknown Perk Entrypoint 157
- Bugfix: GitHub issue #636 - Adding a script fragment to a Quest's VMAD record doesn't update the fragmentCount field
- Bugfix: (reported on Discord) - xEdit remembers (unwantedly) if the main form was minimized when it was last closes and restores that state
- Bugfix: (reported on Discord) - When the same file is saved twice within the same second, it results in an error while renaming .save files on shutdown
- Bugfix: (reported on Discord) - [FNV] Unused at the end of BMDT is wrongly defined as variable size (should always be 3 bytes)
- Bugfix: (reported on Discord) - Collapsing of record storage (used when adding/removing/sorting masters) can under certain circumstances result in an assert while trying to save the file later
- Bugfix: (reported on Discord) - "Deep Copy as Override" does not check records in child groups when looking for masters that need to be added to the target
- Bugfix: (reported on Discord) - When using `Insert` key in the View, it is not possible to use Ctrl to flip the "Focus newly added elements in View" option
- Bugfix: (reported on Discord) - [SSE] DATA in WATR is Unused
- Bugfix: (reported on Discord) - Without theme, the icons in the top right corner have a black background (thanks shad0wshayd3 for the fix)
- Bugfix: (found by developer) - Saving `.esm` or `.esl` files without ESM flag for SSE stripped ONAM instead of writing it as required (the game treats files with these extension always as having ESM)
- Bugfix: (found by developer) - `AddMasters()` can be called with names that are not valid module files
- Bugfix: (found by developer) - The navigation treeview unnecessarily checks nodes of them main game masters for changes
- Bugfix: (found by developer) - [TES5/SSE] Words of Power in SHOU should not be alignable
- Bugfix: (found by developer) - [FO3/FNV] Some strings that are translatable are not flagged as such
- Bugfix: (found by developer) - [FO3/FNV] Sort FLST should be disabled by default
- Bugfix: (found by developer) - Duplicate "Children of" GRUPs should report a non-fatal error instead of asserting
- New: Collapsed Conditions now display in a easily readable 1 line format. Conditions are collapsed by default.
- New: Option "Collapse Arrays with Benign Conflict Priority by Default".
- Note: Manual Cleaning functions are deprecated. Use QuickAutoClean instead.
- New: [Very] Quick Show Conflicts, Quick [Auto] Clean, and Auto Game Link Sub Modes can be activated by filename
- New: Auto Load for Quick [Auto] Clean
- New: Auto Exit
- New: Enderal support
- Updated: Fallout 76 support
- Fixed and extended: Sorting of INFO records
- New: ONAMUpdate Mode
- Reimplemented: .bsa/.ba2 Handling
- New: Expert Options
- New: "Shrink SpeedButtons in the top right corner of the main form" Option
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- Author's activity
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November 2023
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04 Nov 2023, 8:38AM | Action by: ElminsterAU
Attribute change
'Description changed.'
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04 Nov 2023, 8:34AM | Action by: ElminsterAU
Attribute change
'Description changed.'
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04 Nov 2023, 8:15AM | Action by: ElminsterAU
Attribute change
'File \'EnderalEdit 4.0.4\' category changed to Old versions.'
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04 Nov 2023, 8:10AM | Action by: ElminsterAU
File added
'EnderalEdit 4.1.5 EXPERIMENTAL [version 4.1.5]'
November 2021
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10 Nov 2021, 1:40PM | Action by: ElminsterAU
Attribute change
'Description changed.'
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10 Nov 2021, 1:32PM | Action by: ElminsterAU
Permission change
'The mod page is not allowing comments.'
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10 Nov 2021, 1:08PM | Action by: ElminsterAU
Changelog added
'Change log added for version 4.0.4'
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10 Nov 2021, 12:57PM | Action by: ElminsterAU
Attribute change
'Mod version changed to 4.0.4.'
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10 Nov 2021, 12:49PM | Action by: ElminsterAU
File added
'EnderalEdit 4.0.4 [version 4.0.4]'
December 2019
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03 Dec 2019, 3:29AM | Action by: ElminsterAU
Changelog added
Change log added for version 4.0.3
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02 Dec 2019, 10:28PM | Action by: Sharlikran
Attribute change
File 'EnderalEdit 4_0_2' category changed to Old versions.
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02 Dec 2019, 10:28PM | Action by: Sharlikran
File added
EnderalEdit 4_0_3 [version 4.0.3]
April 2019
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12 Apr 2019, 2:53AM | Action by: Sharlikran
File added
EnderalEdit 4_0_2 [version 4.0.2]
March 2019
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10 Mar 2019, 3:03PM | Action by: ElminsterAU
Mod published
EnderalEdit
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10 Mar 2019, 3:02PM | Action by: ElminsterAU
File added
EnderalEdit 4.0.2 [version 4.0.2]
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10 Mar 2019, 2:33PM | Action by: ElminsterAU
Permission change
Author changed their permission instructions.
Users must get permission before modifying this file.
Users must get permission before they can use assets from this file.
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10 Mar 2019, 2:25PM | Action by: ElminsterAU
Mod mirror added
https://tes5edit.github.io/
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10 Mar 2019, 2:16PM | Action by: ElminsterAU
Mod image added
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10 Mar 2019, 2:16PM | Action by: ElminsterAU
Mod image added
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10 Mar 2019, 2:15PM | Action by: ElminsterAU
Mod image added
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April 2024
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21 Apr 2024, 12:09AM | Action by: ninjasquirrel34
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March 2024
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27 Mar 2024, 4:37PM | Action by: pifen57
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February 2024
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21 Feb 2024, 11:50AM | Action by: Shintoku
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January 2024
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