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Unique Character for Enderal v1.0 Beta
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1� Little guide.
2� Requirements.
3� How working Unique Character in Enderal and known issues.
4� Content.
5� Concepts of meshes and textures, for new users.
6� Structures, for new users.
7� Special cases and NifSkope: head meshes and werewolf
8� Credits.
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1� Little guide:
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Enderal is a total conversion mod for Skyrim using four playable races: Half-Kil�nian, Half-Aeterna, Half-Arazealean, and Half-Qyranian, these races are based in four Skyrim vanilla races: Breton, High Elf, Nord and Red Guard.
Unique Character was designed time ago for Skyrim races to customize the player in different folders to npcs.
To rename folders to Enderal race names implies repath all meshes and textures, solving the setback I decided attach txt files specifying reciprocal races .
2� Requirements:
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This mod doesn't require other mods but nowdays almost every body models require:
- Compatible skeleton or your game will crash or taking issues.
- Install Physics Extensions to get your body model uses physics.
3� How working Unique Character in Enderal and known issues:
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Activating the plugin esp the unique heads are working already.
Launching the "Unique Character" spell the player will use the unique folders for body, hands and feet.
- Spells:
"Unique Character" Allows to customize body, feet and hands inside unique folders.
"Unique Character Vanilla" I don't know if it has any useful, just I created this spell to return the body, hands and feet to default paths if you are getting any issue in Enderal using unique folders, debug spell.
The spell tomes are located between Whisperwood and Sun Coast, check the pics.
Known issues: In my little experience playing Enderal I noticed that returning from werewolf form to human the player takes vanilla paths, so after becoming to human you must launch the Unique Character spell again.
4� Content.
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Meshes:
-All necessary files (vanilla) for body, hands, feet and head.
Relevant: All meshes are required "you should always have a file of each type" to avoid CTD's, infinite loading screen, etc.
To customize them just install your favorite meshes overwriting the vanilla files included in this mod.
Textures:
-Vanilla textures (head, body, hands and feet) for all races.
To customize them just install your favorite textures overwriting the vanilla files included in this mod
-Txt:
All subfolders contain a txt file with the names of the required meshes or textures for that subfolder.
5� Concepts of meshes and textures, for new users.
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-Usually the body, hands and feet mesh require two files, sample: femalebody_0.nif and femalebody_1.nif
Remember to install both files customizing your player.
A body mesh uses their four corresponding textures, for hands and feet it's the same.
-These four textures are:
*.dds --------------- diffuse
*_msn.dds ----------- normal
*_s.dds ----------- specular
*_sk.dds ----------- subsurface tint
* it�s the texture file name.
The head mesh includes a texture more, the detail map named blankdetailmap.dds
Customize the textures as you like checking that you have all required files(.dds, _msn.dds, _s.dds, _sk.dds).
And detail map in case of head.
6� Structures, for new users.
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-Unique Character structure:
The body and feet mesh usually use the same textures, this mod allows customize the feet diffuse map(.dds) inside it's own folder with the goal of customize independently body and feet diffuse map texture.
The �_msn.dds�, �_sk.dds�, and �_s.dds� textures are the same for body and feet, these textures are in the body folder only, but they are applied to feet also.
7� Special cases in NifSkope: head meshes and werewolf.
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-Head meshes
The esp creates all meshes and textures paths for the head, but to work the specular map (*_s.dds) in "unique" folders is required to redirect it in mesh (*.nif). The head meshes included in this mod are redirected already.
-Werewolf
All info is included inside the Optional files folder.
8� Credits.
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Meshes and textures included in this mod are copyrighted by Bethesda Softworks and SureAI Team.
Unique Character by Roberto400 (the paths engineer).