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GalimeerKandarus

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GalimeerKandarus

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About this mod

The Enderal version of my Alchemy Toxins and Serums mod.
Adds new powerful poisons and potions.

Permissions and credits
I always felt the poisons and potions in Skyrim weren't really potent enough to warrant use. So I made some new ones. This mod is the Enderal: Forgotten Stories version of that mod.

Serums
Serums are the beneficial potions. There are four in total:

Black Serum
>Improves Sneak, Sleight of Hand, Entropy, and Psionics Power by 75% for 180 seconds.
    About: Uses four separate magic effects targetting the Peak Value Modifiers for the Sneak, Pickpocket (Sleight of Hand), Conjuration (Entropy), and Illusion (Psionics) Power Modifiers. The Black Serum has longer-lasting effects than the other two serums because this it's intended for both combat and non-combat usage.

Combat Serum
>Improves Attack Damage, Elementalism Power, and Light Magic Power by 50% for 90 seconds.
    About: Uses four separate magic effects targetting the Peak Value Modifiers for the Melee Damage actor value and the Power Modifiers of Destruction (Elementalism), Marksman, and Restoration (Light Magic).

Protection Serum
>Improves Armor Rating, Magic Resistance, Mentalism, and Block by 75% for 90 seconds.
    About: Uses four separate magic effects targetting the Peak Value Modifiers of the Armor Perks and Resist Magic actor values and the Power Modifiers of Alteration (Mentalism) and Block.

At level 50 Alchemy, these three serums can be combined into an Overload Serum (yes, inspired by Overloads from Runescape) in a cooking pot. The Overload Serum has all the effects of the Black, Combat, and Protection serums, but at a 2x magnitude multiplier and at a duration of 300 seconds (360 for the Black effects). In addition, the Overloads boost Health, Mana, and Stamina by 135 for 300 seconds. But, taking in such a potent mixture isn't without cost, as you'll also take 250 damage to Health.


Toxins
Toxins are the harmful poisons. There are also four of these:

Corrosive Agent
>Target's armor rating is reduced by 175 for 60 seconds.
    About: Deals 175 damage to the Damage Resist actor value.

Myotoxin
>Target deals 85% less damage for 60 seconds.
    About: Upon being effected by the poison, a perk is applied to the target. The perk multiplies their attack damage by a factor of 0.15, meaning for the duration of the poison's effect, the target will deal 15% of the damage they would normally.

Neurotoxin
>Target's mana is depleted for 60 seconds.
    About: Similar to the Drain spell from my Illusion Debuffs spell mod (which has an Enderal version -- Psionic Debuffs), the magic effect this poison uses does 5000 mana damage per second for the duration of the effect. Curiously, this magic effect still seems to work despite the Recover flag being active, which was the key problem I encountered when making a spell that does the same thing as this poison.

Instant-Kill Juice
>Causes 2000000 points of poison damage.
    About: It does exactly what the name indicates. Unlike its spell counterpart "Instant Death" (also from Illusion/Psionic Debuffs), this one can be acquired through normal gameplay. However, it's exceptionally rare. Over the course of an entire playthrough, you'll probably get half a dozen. If you find one, use it wisely.


The Skyrim version of the mod also adds two ingredients, Hemotoxin and Batrachotoxin. However, they're intended to be mixed with specific ingredients that don't exist in Enderal. So, I simply made them into toxins that can be used just like the others and give the appropriate effects. Hemotoxin will paralyze the target and deal heavy poison damage. Batrachotoxin will deal heavy damage to Mana and Stamina as well as slow the target's movement speed by quite a lot.


All serums, toxins, and ingredients can be bought from alchemy vendors, but you'll also have success in finding them on slain bandits and wild mages.

Now, these potions and poisons are quite powerful. Maybe even over-powered to some, so if you feel they're too powerful and have the know-how, by all means, feel free to tweak them to your liking.

This mod is completely standalone, so it can easily be merged with other mods to save esp slots.

This mod has a sister: Psionic Debuffs

Link to the original Skyrim version: Alchemy Toxins and Serums