For Enderal V1.6.3.0 from 30th November 2020. The quest had some issues with the objectives and quest targets that could lead to player confusion (Jespar frozen?). Fixed!
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Thanks for SureAI, for creating this piece of art. And furthermore my admiration for holding out that long with this garbage engine. No seriously, everything is so fuckin' complicated compared to Gamebryo.
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Changelogs
Version 1.0
Fixed the marker and quest objectives for the Watchtower rendezvous.
As of having this bug in the current version I am using right now (1.6.3.0 from November 2020), I made a quick fix for it.
Following base entries were changed:
The result script of some quest stages was enhanced in quest "CQJ02".
As of that, also the script "qf_cqj02_0013c942" got changed and is attached as loose file.
The quest marker for the top of the watchtower got changed to point onto the ladder you have to climb for progressing in the quest. Be aware that this quest marker will only be updated if you start the quest fresh. When continuing a game where the quest is already started, the marker will point into nowhere (a dot in the air), which would actually be the game's default setting if the objectives would work properly.
More insight: The objectives and attached quest markers weren't able to work as of this issue: Quest Objectives: (1) Read letter (2) Accompany Jespar to the top of the watchtower (5) Meet Jespar at Ark's watchtower in the evening
The index of the objectives is in the wrong order (not sure if that's bad, but the result script on the quest stages don't point to the proper objective).
Quest Stage 10 result script: SetObjectiveCompleted(1) SetObjectiveDisplayed(5)
There are no later entries. So after receiving the letter, you'll endlessly will see the objective to meet Jespar in the Watchtower.
Updated:
Quest Objectives: (1) Read letter (5) Meet Jespar at Ark's watchtower in the evening (10) Accompany Jespar to the top of the watchtower
Quest Stage 10 result scripts stays the same.
Quest Stage 15 result script: kmyQuest.StartScene02Failsave() ;=> From the base game. SetObjectiveCompleted(5) ;=> New SetObjectiveDisplayed(10) ;=> New