Seems to have a small incompatibility with EGO. When this game is loaded after EGO, the spell tome that Zu-Sherath drops gives the message that it is no longer in use by the mod - an indicator of incompatibility. I remedied this issue by loading EGO after this mod and loading a save before I kill Zu-Sherath. This gives the correct spell tome without issue. However, when EGO is loaded after this mod, Mugmug and other frost trolls are invisible (no visible model). I did some tests by spawning in other creatures and didn't notice any other issues.
Other's have reported incompatibilities with EGO. It is strange since the mod only changes meshes, not scripts or anything like that. Due to this I don't know how to fix this incompatibility. There aren't alternative ways of changing meshes in the Kit.
So is the only incompatibility if loaded after EGO just the spell tome issue? Is it still playable if I just console command the right spell tome into my inventory and leave it at that? Because I want both but if I can't have both mods I'll just uninstall EGO, I prefer these pretty models over gameplay changes
The issue with invisible MugMug\Forst-trolls, is that the FrostTrolls don't have the WNAM-Skin entry for whatever reason. Easy fix in EnderalSSEdit by just adding the entry back from EGO.
is it Possible to make a version with no Spiders or make them Bears or something? I like that Mod but need somethinf whats NOT triggering my Arachnophobia
I also have invisible trolls, don't remember names, one was in an abandoned cabin I guess and second when you get a quest from the woman infront of the Ark asking you to get rid of troll.
Fighting wood elemental crushing the game, they go invisible, that deer fellow bodyguard too, so v1.5 didn't fix the issue, random crushes to desktop from time to time, after i uninstall this mod everything go back to normal, amazing mod but buggy i guess
Don't know what's the issue, but I can't get this to work. Whenever I launch the game with this mod activated it just freezes at the starting menu screen. I installed the required mods but it changes nothing. At a loss to be honest. Any help would be appreciated.
Edit: Works perfectly now, it was a conflict of some other mod's dirty edits apparently. After reinstalling all the mods and XP32 with FNIS, this mod works perfectly fine.
It's not my place to explain how to install XP32 since it has its own installer and everyone can choose what aspects of it to use. The default skeletons of xp32 are always installed, no matter what you choose from its installation options.
It's not my place to explain how to install XP32 since it has its own installer and everyone can choose what aspects of it to use. The default skeletons of xp32 are always installed, no matter what you choose from its installation options.
I'm a bit confused. Do I need one file or both? Some rudimentary installation procedure and explanation in the description would be very welcome. Thank you :)
I was looking at the undead replacer esp in xEdit and I noticed it having a reference on Zu-Sherath under the Non-Player Character (Actor) section. However, the mod desciption says that the creature replacer changes Zu-Sherath and not the undead replacer so I though I'd comment here, especially since there seems to be some issues with Zu-Sherath. I wasn't able to find any comments on this but sorry if this is something you already knew.
45 comments
in the past i used to add the original XP32 skeletons to NPCs to prevent mesh deformations.
Will your mod CTD Enderal, without custom animations?
why not using Dynamic Animation Replacer and Nemesis?
Race > TrollFrostRace
I like that Mod but need somethinf whats NOT triggering my Arachnophobia
Edit: Works perfectly now, it was a conflict of some other mod's dirty edits apparently. After reinstalling all the mods and XP32 with FNIS, this mod works perfectly fine.