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MihailMods - camufla - Somethingwhatever - Gendundrup - opusGlass - AlanovichRomanov - Myst - OkoDja

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Kolapon

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45 comments

  1. Altamosnar
    Altamosnar
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    • 4 kudos
    I never used Fnis and i wont, ever.
    in the past i used to add the original XP32 skeletons to NPCs to prevent mesh deformations. 

    Will your mod CTD Enderal, without custom animations?
    why not using Dynamic Animation Replacer and Nemesis?
    1. SknTheLisper
      SknTheLisper
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      • 66 kudos
      why not using Dynamic Animation Replacer and Nemesis?
      They break Enderal's custom animations, where as FNIS does not.
  2. TheFIre917
    TheFIre917
    • supporter
    • 0 kudos
    Seems to have a small incompatibility with EGO. When this game is loaded after EGO, the spell tome that Zu-Sherath drops gives the message that it is no longer in use by the mod - an indicator of incompatibility. I remedied this issue by loading EGO after this mod and loading a save before I kill Zu-Sherath. This gives the correct spell tome without issue. However, when EGO is loaded after this mod, Mugmug and other frost trolls are invisible (no visible model). I did some tests by spawning in other creatures and didn't notice any other issues.
    1. Kolapon
      Kolapon
      • member
      • 47 kudos
      Other's have reported incompatibilities with EGO. It is strange since the mod only changes meshes, not scripts or anything like that. Due to this I don't know how to fix this incompatibility. There aren't alternative ways of changing meshes in the Kit.
    2. cavity75
      cavity75
      • supporter
      • 15 kudos
      So is the only incompatibility if loaded after EGO just the spell tome issue? Is it still playable if I just console command the right spell tome into my inventory and leave it at that? Because I want both but if I can't have both mods I'll just uninstall EGO, I prefer these pretty models over gameplay changes
    3. Zoggalot
      Zoggalot
      • supporter
      • 1 kudos
      i run both and yeah i found the wrong spell tome too but i think other then that ur fine. One book should not be the reason to skip on ego. 
    4. SknTheLisper
      SknTheLisper
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      • 66 kudos
      The issue with invisible MugMug\Forst-trolls, is that the FrostTrolls don't have the WNAM-Skin entry for whatever reason. Easy fix in EnderalSSEdit by just adding the entry back from EGO.


      Race > TrollFrostRace
  3. SmurfMartin2401
    SmurfMartin2401
    • member
    • 0 kudos
    is it Possible to make a version with no Spiders or make them Bears or something?
    I like that Mod but need somethinf whats NOT triggering my Arachnophobia
  4. white31
    white31
    • member
    • 0 kudos
    I also have invisible trolls, don't remember names, one was in an abandoned cabin I guess and second when you get a quest from the woman infront of the Ark asking you to get rid of troll.
  5. screwedup89
    screwedup89
    • member
    • 0 kudos
    Fighting wood elemental crushing the game, they go invisible, that deer fellow bodyguard too, so v1.5 didn't fix the issue, random crushes to desktop from time to time, after i uninstall this mod everything go back to normal, amazing mod but buggy i guess
  6. Interceptor55
    Interceptor55
    • member
    • 0 kudos
    Don't know what's the issue, but I can't get this to work. Whenever I launch the game with this mod activated it just freezes at the starting menu screen. I installed the required mods but it changes nothing. At a loss to be honest. Any help would be appreciated.

    Edit: Works perfectly now, it was a conflict of some other mod's dirty edits apparently. After reinstalling all the mods and XP32 with FNIS, this mod works perfectly fine.
    1. deleted37497205
      deleted37497205
      • account closed
      • 1 kudos
      I am currently facing this issue. Narrowed it down to the Undead Creatures file but no idea what exactly in it does it.
    2. Kolapon
      Kolapon
      • member
      • 47 kudos
      It could be a skeleton problem. A clean reinstall of XP32 usually does the trick.
  7. goldenforst matriarchs are still sprigans. can you please replace them?
  8. skyrimmods591
    skyrimmods591
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    • 0 kudos
    so confusing...no xp32 install info as it pertains to this mod
    1. Kolapon
      Kolapon
      • member
      • 47 kudos
      It's not my place to explain how to install XP32 since it has its own installer and everyone can choose what aspects of it to use. The default skeletons of xp32 are always installed, no matter what you choose from its installation options.
    2. Kolapon
      Kolapon
      • member
      • 47 kudos
      It's not my place to explain how to install XP32 since it has its own installer and everyone can choose what aspects of it to use. The default skeletons of xp32 are always installed, no matter what you choose from its installation options.
  9. Belegost
    Belegost
    • member
    • 14 kudos
    I'm a bit confused. Do I need one file or both? Some rudimentary installation procedure and explanation in the description would be very welcome. Thank you :)
    1. Kolapon
      Kolapon
      • member
      • 47 kudos
      There are just two files and in the description I have included what each file changes. It is up to you to pick and choose.
    2. Onichu
      Onichu
      • supporter
      • 10 kudos
      Apologies for necroing this, but you can also click "Preview file contents" and see which folders and files are present in each option.
  10. deleted95509348
    deleted95509348
    • account closed
    • 1 kudos
    I was looking at the undead replacer esp in xEdit and I noticed it having a reference on Zu-Sherath under the Non-Player Character (Actor) section. However, the mod desciption says that the creature replacer changes Zu-Sherath and not the undead replacer so I though I'd comment here, especially since there seems to be some issues with Zu-Sherath. I wasn't able to find any comments on this but sorry if this is something you already knew.