Mod articles
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Empyrion Stats REBORN 1.3 Updates
VERSION 1.3 UPDATES
ARTILLERY TURRETS HAVE 5 TIMES THE RANGE
All vessel turret damage outputs changed
All vessel drill damages increased by 80%
Capital vessel drill radius increased by 50%/Range increased by 150%
Capital Vessel artillery is more realistic. Damage Radius increased by 150%
Repair tool works in space, water, and on planet now
Detector Range increased by 75% Which means Capital vessel in planet can now detect any signals on an entire planet like the Prometheus from Stargate!
Survival tool damage increased
All plant harvests increased by 25%... -
Update includes CV weapons enabled IN ATMOSPHERE
Medic Stations from HV's are now enabled for CV, HV, SV, Base's
ATM's are now enabled for Base's, CV's
DECONSTRUCTORS ARE NOW ENABLED FOR BASE'S AND CV'S ;D... -
I edited all crafting outputs some T2 weapon damages along with clip sizes i will work on editing the rest of the weapons if this mod takes off.
Shields have been increased for HV, SV, CV, and Base Shield Hull Generators by about 150%-250%.
All crafting componets required have changed along with how many items you receive on output, some objects take longer to make however while others take a shorter amount of time.
Basically this mod takes away about 30% of the grind required when you get near end-game to help assist raids, along with creating more CV's and Bases.
Armor has been rebalanced all armors have 4 modifier slots now like the good old days, and all armor has been increased, EVA resistance is increased as well. Heavy armor is still b...