As far as I know, the spawning of monsters in a player's base is tied to the danger level of the base. Maybe I can tweak the danger level or the monster spawn logic.
After conducting a few tests to stop hostile creatures from spawning in the player's base, I found that creature spawns are linked to other spawning systems, such as 'spawn guest' and 'random encounters.' I am still looking for the best way to stop hostile creatures from spawning without affecting other types of spawns. For now, I’ve modified the logic so that hostile creatures spawning in the base are replaced with level 1 neutral wild animals, but I still need to test it further.
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Example:
Game Version: 23.45
Describe the bug:
Apple can't turn into fertilizer when placed in the compost box.
Steps to reproduce:
- Grab an apple.
- Place the apple into the compost box.
- The apple does not change into fertilizer after 4 days.
Expected behavior:The apple should turn into fertilizer after 4 days.
Using Mods:
- No Food Decay
- Disable Home Enemy
- Unlimited Ammo
Additional context:In LogOutput.log, it says:
[Info:No Food Decay] NoDecayMod initialized...
[Info:No Food Decay] Error....