ELEX II

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Magus

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MagusTheMagician

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45 comments

  1. MagusTheMagician
    MagusTheMagician
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    Locked
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  2. MagusTheMagician
    MagusTheMagician
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  3. elex2
    elex2
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    hi 
    the armor isnt there i started the game with dx 11  can u help me
    i try to find it with lvl 1  save game 
    and late game save load   with both i cant see armor to pick up
    1. MagusTheMagician
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      This is Alb Armor Retexture nowadays. Those pictures showcase the mod. If you want to pickup said armors, use Armor Showcase. For the Elexetor Armor Set use Magic, Combat, or ELEX 2 Enhanced, maybe Black Market Trader.
  4. Dare147
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    Man what... where are extra stats like on images? I tested this mod alone, only armor and faction bonus?

    Which mod actually gives all other stats to armor?
    1. MagusTheMagician
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      That would be Gear Enhanced. There was a time it gave attributes and HP too, but that was removed because HP didn't work well on save loads and attributes were way too OP. There are faction specific resistances available now. You can obtain all the removed attribute bonuses in other forms from Death.
  5. suzukis
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    int NumSocketSlots = 3; - the number of weapon slots. The same line is in the armor, but when changed, the armor is not added to the bench. Maybe some other file is responsible for the appearance of the armor in the bench? Can you tell me? where to edit something so that the armor appears in the table for sockets. Can't insert stones into armor.)
    1. MagusTheMagician
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      It seems to be tied to the item type, so prolly can't be done. Change the itemtype to any weapon other than grenade launchers and you should see it, but it won't be armor anymore... Welcome to Genome modding.
    2. suzukis
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      yes, that's exactly what I assumed. And I was looking for some list of direct names, a tag-code that sips this list and assigns it to the workbench. But not understanding programming or the simplest bitness, I tried to find lines in elex2tpl that at least hinted at ownership. slot, bench, socket, perk, script, craft, value, ingredient, recept. But without the ability to search through bits or understand which lines are responsible for what. It's the same as a needle. I didn’t even understand anything in the workbenches except for coordinates or belonging to a faction in the title)))
      gESkill_SocketItemsBonus_ResistAll good replacement and does not overlap other armor functions gESkill_Bonus_ResistAll
  6. suzukis
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    Localization folder conflict with mod https://www.nexusmods.com/elex2/mods/89?tab=files
    Solved by creating 2 folders localization in .pak

    Doesn't let you pick it up, Elexetor Armor https://www.nexusmods.com/elex2/mods/15?tab=files 
     Merge Using elex2resman_v0.2.1
    1. MagusTheMagician
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      Always use localization files with newer date.
    2. suzukis
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      And what programs were used to paint the armor? if there is at least a similar painting lesson, please throw it off. I want to draw other colors
    3. MagusTheMagician
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      Those are PB's E1 and E2 textures. For my other retextures, GIMP was used.
    4. suzukis
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      What are PB's? Elex 1, 2? did you draw and paint this mod yourself or just took skins from other places. I just can’t understand how to change the colors of the armor without harming the scuffs
  7. suzukis
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    I would like to see a video of how you work with textures from start to finish. Learn and understand. Learn how to color correct while maintaining a worn look
  8. Mathi3as2
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    Hi guys,

    sadly all of the Armor Enhanced Mods dont work for me :(.
    i was merging them with a lot of other mods from Magus (combat enhanced v9, brave partymembers, Nyras, Nastys and Cajas facelift and upgradeable potions [not from Magus]) and all other mods are working fine, only the armor mods dont seem to work. Do you have an idea what i could do wrong? I am playing on DX12. 
    1. MagusTheMagician
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      DX12 doesn't load any modded textures (and meshes) while DX11 does. Nothing can be done about that. PB doesn't support modding so I doubt they'll fix that and elex2resman is no longer being developed.

      Not that updating elex2resman would help, from my testing DX12 doesn't even load it's own textures, epic stuff.
    2. Mathi3as2
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      ok, sad news, but thank you for responding. Maybe you should add this info in the desciption ;)
  9. xGHCxVader
    xGHCxVader
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    Hey :)

    I´ve installed the "m_2_ALB_ELEX2" pak but i have the problem that a few seconds after loading the savegame jax chest gets invisible. you can only see his head and legs.  This is the only mod i´m using so i don´t know what could cause this problem.
    I´m using the dx12 version btw.  I hope you can help me  :)
    1. MagusTheMagician
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      Run it on DX11 to see if it works. DX12 probably runs a separate branch of game files where texture mods don't work.
    2. ScaredChaos
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      Same here, also using Dx12, just to know.
  10. Seelenhascher
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    Looking good again, thanks! 
    That new bronze/orange looked so fricking ugly it almost made me join the mor(k)ons instead, altho I loved the albs so much in elex 1 
    1. lukeded
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      agree
  11. lukeded
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    Could you modify the albs commander armour, make purple part to metal colour like soldier armour.?
  12. Garret1984
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    Hi Magus,

    great Work, but i got a problem. I cannot pick up the Elexetor Armor. The Armor lying there. if i want to take it, the animation to take it happend, but i don´t get it :(. 

    I tried with V2.0, V3.0 and Elex 2 and Elex 1 Armor. All the same problem.

     
    1. MagusTheMagician
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      Merge your mods or test it by running it alone. It works for me. The files are there. Chances are you are running another template altering mod with higher load order.