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MagusTheMagician

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28 comments

  1. MagusTheMagician
    MagusTheMagician
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  2. jimissnake
    jimissnake
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    can any1 help me? i cant make it work i paste the pack file after unzip to the pack section of elex 2 E-steamlibrary-steamapps-common-elex2-data-packed
    1. MagusTheMagician
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      That should be the right path. The thing is that this will only work on DX11 because DX12 doesn't load any modded Textures (and Meshes). It's unlikely PB or elexresman will ever support that on DX12.
    2. EchoXeda
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      Did you ever get it to work? It worked for me a year ago but now it doesn't seem to work for myself and a few others
    3. MagusTheMagician
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      You need to run it on DX11 as DX12 doesn't load modded textures. Make sure the pak. file is in the \packed folder.
    4. WintrCZ
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      I have the same problem, the rest of your mods run normally, but the armor retexture doesn't work.I don't have dx12 beta turned on and I put the file in the packed folder like the last one and nothing. I even have it turned on through steam to run in dx11.
    5. WintrCZ
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      Solved, dx11 must be manually confirmed on steam and then run through steam, then a special folder named Elex2dx11 will be created and it must be inserted into that folder. The same folder as the normal one, but the Elex2dx11 data-packed folder must be inserted.
  3. XOXAH2
    XOXAH2
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    Мод не рабочий,как был стандарт броня так и остался.Установка как написано делал.Других модов не имею и нафиг они не нужны
  4. EchoXeda
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    Is there a way to add in the red lights that were on the armor in Elex 1? They really highlighted the colors well
    1. MagusTheMagician
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    2. EchoXeda
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      Yeah I knew about that one, I just thought it was way too excessive since it also textures everything black, removing all the color
  5. AndreizNexus
    AndreizNexus
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    @MagusTheMagician,

    I have tried to use the save editor but it does not work.
    I am trying to put the cleric legate helmet  into my inventory but no luck.
    Can you make a mod where you put these items Alb Executor Armor and pants, Cleric Legate Armor and pants, Cleric acolyte and legate helmet in a chest or something???
    Please :)
    1. MagusTheMagician
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      No I won't edit sector files. Look in the changelogs for internal files names and then you can easily add them via the editor.
    2. AndreizNexus
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      Can you give some pictures, some tutorials about the editor, how to do it?
    3. MagusTheMagician
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      Well the Cleric helmet is It_Helmet_Kle_High and just use Tom's editor. Elexetor's Armor is only obtainable for players if you use any of my mods that has it. For the other Cleric gear just add KLE_Mid and KLE_Low items.
    4. MagusTheMagician
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  6. Fikl
    Fikl
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    Where to find legate and acolyte armor?
    1. MagusTheMagician
      MagusTheMagician
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      Use Savegame Editor.
    2. Fikl
      Fikl
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      Thanks!
      Why is this armor not allowed in the game?
    3. MagusTheMagician
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      You only get the highest Cleric Armor if you'll join them, rest is not obtainable. Why? PB's game design for ELEX 2.
    4. MagusTheMagician
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    5. AndreizNexus
      AndreizNexus
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      Nevermind
  7. Rickylawrence84
    Rickylawrence84
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    Finally… closest thing to a faction overhaul, Albs next? 
    1. MagusTheMagician
      MagusTheMagician
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      Albs look pretty good already don't they. I already toyed with the idea but ELEX 1 Alb Armor is underdeveloped and I don't see much gain there. The Alb Mage Armor looks very much the same Texture wise, the Commander Armor maybe. We'll see. One can decide only after it's done if it looks better or not.
    2. MagusTheMagician
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  8. MagusTheMagician
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    As every Mesh consist of 5-6 Textures testing was done to include them all, but ultimately it just went downhill since the Meshes actually are different between games. Looks like v2.0 will be the last.
  9. sunricer
    sunricer
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    Using the DX12 beta on steam seems to break this mod, I'm not really asking for a fix more so if you know why that is, none of the other mods I'm running have stopped working so it's just this one, does the beta branch change something crucial?
    1. MagusTheMagician
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      I don't provide mod support for dev's beta testing. Why it doesn't work is puzzling though as I expect DX12 to use different .exe and .dlls, not game files.
  10. Eldred79
    Eldred79
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    Hello MagusTheMagician ,

    Excellent job, thank you so much :D
    Now i will join Clerics for shore ;)