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jekky

Uploaded by

jac3km4

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21 comments

  1. adamant74
    adamant74
    • member
    • 0 kudos
    Отличный мод!!! Спасибо! А для ELEX1 можете такой сделать?
  2. sebi0909
    sebi0909
    • supporter
    • 2 kudos
    Not working for me :(
    1. ThreshAkaBAS
      ThreshAkaBAS
      • BANNED
      • 0 kudos
      Read others, zou can uninstall. This mod is dead
  3. gamrex
    gamrex
    • supporter
    • 0 kudos
    Not working for me neither , put everything in the right folder and i have CRONY installed aswell, but for me no mods work at all
    1. jac3km4
      jac3km4
      • premium
      • 210 kudos
      Can you see any logs at
      'ELEX2\system\plugins\logs\crony_rCURRENT.log'
    2. ThreshAkaBAS
      ThreshAkaBAS
      • BANNED
      • 0 kudos
      ERROR [crony_gui::host] Unsupported game version (1651007840), exiting!
  4. Smille361
    Smille361
    • member
    • 0 kudos
    Hello everyone!

    Mod didn't work for me too, but after I started new game it worked fine for me.

    Also I want to add some comment about "True companion" which Henioo described in his comment.

    I thought about it same way, but closing to the end of game I changed my mind. 
    My theory is, that every companion reacts on different game characters, because I had experience with different reactions from different companions.

    Followers are helpful, also they enhance the atmosphere of game for me. But did this mod really affect the story like Henioo said? I would say that no, because I had a great time and I very enjoyed this game with this mood.

    So my recommendation is to try this mod out and make a decision about it by your self.
    Also if this mod doesn't work for you, try to start new game.
  5. Henioo
    Henioo
    • supporter
    • 0 kudos
    Seems to have stopped working with the latest update from PB.

    Also, from experience of playing with this mod when it was working: Whilst all companions are in your party, and their ambience dialogue will fire, only one companion will be selected as the "true companion", i.e., for disposition changes to dialogue choices, as well as "butting in" during dialogues.

    So, useful for combat, but for story not so much.

    Thanks for the mod, great work.

    Would you know if it's possible to update the mod now so it works again, and also perhaps circumvent the "one true follower" feature?
  6. sapito
    sapito
    • member
    • 0 kudos
    vortex install this and the crony thing in the wrong folder

    >>
    **\ELEX2\data\packed\system

    correct would be

    **\ELEX2\system
  7. akatos13
    akatos13
    • member
    • 0 kudos
    hello this mod its not working for me at the moment
  8. saikek
    saikek
    • supporter
    • 0 kudos
    Boy it was one of the best moments of Elex 2 - me, and another 3 companions storming hell out of Alphara base. 
    Luring them & kicking ass.

    Thanks greatly for the mod!
  9. Kayal
    Kayal
    • premium
    • 3 kudos
    This could be super nice, will try it as soon as I'm home <3

    Do they all react to choices I make?
    1. Brandoman
      Brandoman
      • premium
      • 482 kudos
      This man is asking the important questions.  Bump.
    2. lukangamer
      lukangamer
      • member
      • 5 kudos
      Seem to, have not yet done extensive testing and I also would like to know what happens when multiple are meant to interject but idk a quest I currently have or anything to test as I did most.

      I did test bring a few to Nasty's bro and he talked to her, and all companions seem to take turns on map talks (ie This ruin is ___ This ruin is so funny ... or I love it here / why you take me here etc...)

      The so far only issue I seen besides of course companion quests being programmed to dissmiss/hire only that companion is they seem slightly more stupid/slow in combat/following though only by small amount and hard to tell how true it is and not just because game is like that by default.


      Also have not fully tested if companion timed talks (where mc+them talk auto)
      are working perfectly fine yet, I did get 1 with 1/3 companions I had following and they talked but the other 2 just had not had 1 to test at same time.

      (will probably play more tomorrow and maybe find out more this then).
    3. Brandoman
      Brandoman
      • premium
      • 482 kudos
      Yeah I had two human followers and the little bot at the same time and they were all talking together randomly while exploring.  I was pleasantly surprised!  Excellent little mod that brings more immersion and enjoyment to a good bad game lol.  Endorsed.
  10. lukangamer
    lukangamer
    • member
    • 5 kudos
    Thanks for this seems to work, sadly did a huge portion of game already and don't plan on playing again.. But still great and fitting.

    Have not done a huge amount of testing (in reply below I go over more on that), but seems no issue and works.