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Magus

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MagusTheMagician

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11 comments

  1. MagusTheMagician
    MagusTheMagician
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  2. MagusTheMagician
    MagusTheMagician
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  3. MrDGrim
    MrDGrim
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    I was looking for something that can highlight plants. but not highlight people when i stumbled onto your mod here. i already use the sunglasses always active mod from you (thanks A LOT) for that one btw. but hate seeing npc's lit up. 
    Now this mod gave me a great idea. could you make a version that has instead of the machine being always lit. the items being always lit. with the other effects being able to equip/unequip with a quickslot :D
    1. MagusTheMagician
      MagusTheMagician
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      Ok it's up in v2.0.
    2. MrDGrim
      MrDGrim
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      you're a god damned legend!

      Edit: ran into a little snag. only the glasses are quickslotable so I can't easily switch between those and my helmet
      tried to add your headgear enhanced mod to the mix the version that purely adds quickslot support. but doing so broke this mod as the glasses don't have all effects anymore and the item vision doesn't stay on after taking the glasses off

      Could you add quickslots for all helmets into this mod? or a version of headgear enhanced that incorporates these? 
      and maybe MAYBE a version without sixth sense? I always hated that specific ability personally not to mention that it's buggy in this game that it even marks dead animals. :D
      sorry for the trouble ^^
    3. MagusTheMagician
      MagusTheMagician
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      You'll need to merge your mods. There is a quick guide on any of my facelift mod pages.
    4. MagusTheMagician
      MagusTheMagician
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      It has been done here Gear Enhanced.
  4. j2137
    j2137
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    Great mod! is it possible to keep all glasses as vanila and add fast equip for all helmets as well? so you can switch fast between sunglasses you prefer and helmet?
    1. MagusTheMagician
      MagusTheMagician
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      Yes that is possible, but I'm not sure if I will mod it. People usually use Sunglasses Buff Always Active for ELEX 2 to save the hassle.
    2. MagusTheMagician
      MagusTheMagician
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      I just couldn't help myself and had to make the mod. Here it is.
  5. FireHawkX
    FireHawkX
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    Hi again!

    Got this mod too (didnt realize you were the author of so many of them!) amazing job btw

    My question on this one is if its "normal" that the 6th sense shows red dots for dead enemies... and a lot of "missing" enemies (perhaps spawned under the earth, or dead and vanished)

    ALSO, i noticed a red outline for a raptor, yet other agressive animals show up as green instead...
    AND dead bodies (looted or not) also show up as green on the floor...

    I assume all of those are issues in the game itself and not mod-related... would be nice if we had full access to the files to fix those bugs
    1. MagusTheMagician
      MagusTheMagician
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      6th sense shows red dots for dead enemies - Yes that's a bug that has been reported to PB, they haven't changed it yet.

      a red outline for a raptor - Yes sometimes this happens, it's very rare though, Again nothing I can do.

      AND dead bodies (looted or not) also show up as green on the floor... - Dunno, certainly can't do anything about it, all of the sunglasses highlight buffs are govern by scripts which we will never be able to mod.
    2. FireHawkX
      FireHawkX
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      hehehe yeah thats what i figured :)

      AT LEAST I got confirmation that its not "ONLY" my game that has issues ;)

      Still, amazing mods! thanks for them! :)