Would if be possible to change the loyalty of companions somehow. There are some loyalty functions but i cant find out how to change the loyalty of companions with those functions.
to elaborate im trying to use that command to give a companion a spell and force equip em with it i just dont know the syntax you gave the command and i cant find it on your github page yet the command is on the page but not the syntax of use yet
i am not the dev but as far as I understand the code you can currently only use the game functions like this:
without parameter - this has to be supported by the function itself, e.g. take_off_hat() is working.
with parameter(s) - there are only a handful of functions which are implemented yet, see in the documentation on github (first section). More functions have to be implemented to this project, so you can use them with a parameter. E.g. give_xp(<value>)
override_value(<functionname>, <return_value>) - only working for some functions which return a value. E.g. override_value("can_save_game", 1) always returns true
if create_and_equip_hidden_stack() doesn't work without a parameter, it has to be implemented first.
26 comments
ERROR [crony_gui::host] Unsupported game version (1651007840), exiting!
>>
**\ELEX2\data\packed\system
correct would be
**\ELEX2\system
if create_and_equip_hidden_stack() doesn't work without a parameter, it has to be implemented first.
log says this, any tips?
Will it be supported someday?
Thanks again!