if I use just that mod the glasses appear but if I try to merge them into one .pak they dont. Anybody know if this mod just cant be merged? Tried it with just a single other mod like the brighter flashlight one and still doesnt work.
Hello, I,unpacked mod to the package folder, I don't use any other mods, but there's no moonglasses in the workshop, at the location shown on the video. Any suggestion?
You think there is any chance on making a mod that sets the fuel consumption for the "rocket boost" (the super fast flight) to zero? Even with 50 fuel in the jetpack I think the boost is way to lame :(
To my knowledge Elex 2 is doing exactly the same thing as first Elex was doing, and "hides" every ability implementation inside *.exe file, so they aren't easy to edit. But we already had mod that allowed to almost infinite flight time in first Elex, so I guess something similar for Elex 2 is matter of time.
No clue if it's something to do with another mod or not but every so often I have to reinstall the mod because it just stops working. It will say the price is 500 for the glasses but it will only highlight living things. I only have Moonglasses and the Sunglasses mods installed.
If price is 500 that means mod is not loaded or other mod is overwriting it. Any other mod that is changing sunglasses can overwrite changes made by this mod, or vice versa - this mod can overwrite changes made by other mods to sunglasses.
What other mod for sunglasses are you using? I could try to make them compatible.
Thank you for the mod. Though for some reason machines aren't highlighted (red).
Would it be possible to add effect from My sixth sense glasses (enemies are shown on radar)?
Edit: Fixed the problem with machines. I sold them, bought them back and equiped them again (I already have them when I installed this mod). Now glasses highlight everything.
It should be possible to add 4th type of buff that show enemies on radar, but in current version of game this skill is kinda bugged and annoying. I've learned skill that marks enemies on radar in my playthrough and it shows many red dots from enemies that are far away and often highlights enemies that are already dead.
About highlighting machines: It's already mentioned in "2. How to use" that if mod was installed after Meaning of Life was already obtained, you have to put them in chest and take them again. It's definitely cheaper than selling and buying them back :)
If you already had them in your inventory before installing mod, put them in any chest and take them back and equip them again to get all 3 sunglasses buffs activated.
It's because to create his mod I've used "OnPossessScript" that activates when player obtain item.
I've updated mod - in version 0.2 all buffs are activated after Meaning of Life gets equipped, which means there is nothing additional to do for people who obtained Meaning of Life before installing this mod
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if I use just that mod the glasses appear but if I try to merge them into one .pak they dont. Anybody know if this mod just cant be merged? Tried it with just a single other mod like the brighter flashlight one and still doesnt work.
Have installed/removed and reinstalled multiple times.
You think there is any chance on making a mod that sets the fuel consumption for the "rocket boost" (the super fast flight) to zero?
Even with 50 fuel in the jetpack I think the boost is way to lame :(
I only have Moonglasses and the Sunglasses mods installed.
What other mod for sunglasses are you using? I could try to make them compatible.
Is there a reason why you are using both of them? Both mods have very similar goals, is the other mod doing anything that is missing in Moonglasses?
Would it be possible to add effect from My sixth sense glasses (enemies are shown on radar)?
Edit: Fixed the problem with machines. I sold them, bought them back and equiped them again (I already have them when I installed this mod). Now glasses highlight everything.
About highlighting machines: It's already mentioned in "2. How to use" that if mod was installed after Meaning of Life was already obtained, you have to put them in chest and take them again. It's definitely cheaper than selling and buying them back :)
It's because to create his mod I've used "OnPossessScript" that activates when player obtain item.
Maybe I should read description more carefully :)