ELEX II
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Cybercom

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cybercom

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8 comments

  1. Solnica
    Solnica
    • member
    • 0 kudos
    I know it's included but how did you create lianzifu-unpack.elex2.csv?
  2. scareon
    scareon
    • supporter
    • 4 kudos
    Can we modify textures with this?
  3. winterlwt
    winterlwt
    • member
    • 4 kudos
    Thanks for the tutorial. Is there anyway to decode .rom files?
    1. cybercom
      cybercom
      • supporter
      • 6 kudos
      Good question. I wanted to find only the localization files but I guess you should try "Risen 3 Resource Manager" because Elex 2 is using "same"' format and maybe it can open it
      [tool] Risen 3 Resource Manager [Archiv] - World of Players
    2. tombom81
      tombom81
      • member
      • 6 kudos
      Guess, you're better off to look here:
      ELEX 2 resman
    3. winterlwt
      winterlwt
      • member
      • 4 kudos
      Thanks a lot, but sadly it doesn't support font files.
    4. winterlwt
      winterlwt
      • member
      • 4 kudos
      Another question, I extracted .str to .csv and then packed all .csv to .str immediately, the size of .str changed. When I packed .str to .pak and opened the game, all texts were missing, any ideas?
    5. tombom81
      tombom81
      • member
      • 6 kudos
      View lianzifu's log file. Is there something like this (for the language you used)?
      column.1.name=English_Text
      ;packed in 25.241000 seconds
      column.1.seq.num=598084
      column.1.seq.avg=14.429047
      column.1.sym.num=65536
      --------------------------------------------
      "size of *.str changed": depends on the compression used. The author of lianzifu introduced a better compression algo;-)