ELEX II

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Magus

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MagusTheMagician

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3 comments

  1. MagusTheMagician
    MagusTheMagician
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    Well Genome has certainly learned something new here. Crazy stuff.
  2. suzukis
    suzukis
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    It would be cool if the modders in the description laid out an anatomy of the modding tools, a description of the process for repetition, descriptions of the functions of the mods responsible for changes in the game. =)What would be the opportunity to customize the functions of the mod and understanding of modding at will.
    Mana and elix now work together or just like before something 1?
    1. MagusTheMagician
      MagusTheMagician
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      First download elex2resman and then read associated forums if you want to learn. You won't find any modding info anywhere else.

      I don't have time nor desire to teach anything as I already waste all my time on modding. Posting the mods online, writing changelogs, descriptions, doing videos and taking pictures is just bureaucracy that wastes my time further and above all is no fun, while modding sometimes is.

      I already helped at least 10 people to get started modding but nothing comes out of it because people don't understand the hard work behind all of this and are not prepared for it nor willing. Modding ELEX 2 means making one text change and then rigorously testing it ingame until it works. Since we of course don't have the editor, this takes ages.

      So like I said, download elex2resman_v0.2.1, read the forums, extract some .pak files and compare them to vanilla files to see what's going on. Since I've already wasted a year coming up with all of these ideas and solutions, you can learn very fast on my work.

      Mana and Elex work the same as they always did. At least to me, if players didn't have access to both of them before, then you'll get used to it. Plus you don't have to use both, you can only increase for the path you want. My mods are all modular like this, and that takes much more time to design so everybody is happy and not forced onto paths.