About this mod
Enchant your new game with new experiences. Starting your new adventure of Jax with a little more (or too much) option.
- Permissions and credits
- Changelogs
Jax the Elexetor
- Jax started with Elexetor Armor and Mask from the start.
Jax the Mage
- Jax starts with 3 magical fists available from the start.
- Jax can recover his magic power over time (like when you are wearing a cleric's amulet).
Jax the PSI user
- Jax starts with 2 PSI fists available from the start.
- Jax can recover his mental strength over time (like when you are wearing a cleric's amulet).
**Below are very overpowered versions of start save**
Jax of All Trades Master of All
- Jax starts at level 1 but with all of his attributes at 100.
- Jax already mastered every skill in-game included faction skills (and yes, with all magic, PSI, and chem schematic included not just the value in your menu).
- All factions armor is available from the start in Jax's inventory.
- Alb Commander armor and Elexitor Armor are available from the start in Jax's inventory.
- All in-game clothes are in Jax's inventory.
- All 4 types of sunglasses are in Jax's inventory.
- Some useful Rings and Amulets in Jax's inventory.
Jax of All Trades All Factions Gears
- Everything like the above file except...
- all Jax's attributes are 10.
- 4 basic skills are at level 0.
**New** Jax of All Trades Overgeared
- Everything like 'Jax of All Trades All Factions Gears' except...
- Almost every type of tier 3 weapon (no unique weapon)
- Large number of ammunition.
Installation:
Download, extract the file, and put it in your save folder in C:\Users\%USERNAME%\Saved Games\ELEX\SaveGames
Rename the file if it is the same as yours.