yes, its included. Berserker amulet does that, lying somewhere in Goliet. But personally i never see use in it. Zerkers have OP magic for transfering life in mana, witch i nerfed actually, and its still have great value.
Really? I admit I played Elex AGES ago (around when it first came out) but I remember that the life-to-magic exchange rate was pathetic and it was really a long boring slog to get your magic back every time. Anyways, cool, will def try the mod, hopefully it works fine on existing non-modded savegames? :)
Yep, the armors don't appear where they are supposed to be, but the fixes remain in place, as well as Jax' pale face textures from Armours. I remember that in super elex mod, which is the originator for your mod, there were two files, and the only file causing incompatibility was the one with the Alb commander helmet. Could you please try to do a version without the Alb commander helm for compatibility? Thanks.
All right, a shame. I just hope that if you some time return to modding, you won't forget about that.
Meanwhile, a partial compatibility trick for Alb Armours: 0) Install both Alb Armours and ELEX restart mod 1) Get to the place where the armor piece from Alb Armours is supposed to be 2) Save, exit the game and remove the m_1_modpack.pak file from ...\ELEX\data\packed. Make sure beforehand that you remove all gemstones from magical weapons(PSI Amplifier\Thrower, Berserkers' magic fists, since they have 0 sockets in vanilla), and weapons, which sockets were altered by the mods(e.g. Kiss of Death(2h axe) has 1 socket in vanilla, but 2 in the mod) 3) Launch the game again 4) Pick up your armor piece and save again 5) Exit again, restore the m_1_modpack.pak file to your data\packed folder 6) Launch the game again and continue playing with both your new armor and fixes from the mod. You even get the bonuses to environmental protections to armors which were added to the vanilla game with patches(Alb Commander\Elexetor's armours).
Could you please add this to mod description as a compatibility note.
All right, a shame. I just hope that if you some time return to modding, you won't forget about that.
Meanwhile, a partial compatibility trick for Alb Armours: 0) Install both Alb Armours and ELEX restart mod 1) Get to the place where the armor piece from Alb Armours is supposed to be 2) Save, exit the game and remove the m_1_modpack.pak file from ...\ELEX\data\packed. Make sure beforehand that you remove all gemstones from magical weapons(PSI Amplifier\Thrower, Berserkers' magic fists, since they have 0 sockets in vanilla), and weapons, which sockets were altered by the mods(e.g. Kiss of Death(2h axe) has 1 socket in vanilla, but 2 in the mod) 3) Launch the game again 4) Pick up your armor piece and save again 5) Exit again, restore the m_1_modpack.pak file to your data\packed folder 6) Launch the game again and continue playing with both your new armor and fixes from the mod. You even get the bonuses to environmental protections to armors which were added to the vanilla game with patches(Alb Commander\Elexetor's armours).
Could you please add this to mod description as a compatibility note.
Hey man. Really lovin the rebalance for the named weapons but the glowing objects through walls is kinda ruining it for me. Is there a chance we could get just the weapon rebalance?
you can extract needed files using Elex resource manager. file name will be with _Lgd_ in name like It_Shotgun_OUT_Double_Lgd_2 What glowing effect through the walls?
Ty for this mod friend, it is rly good.. many things you did , make sense, and game is more enjojable! I recommend this mod to all Elex lovers , good work Hanapi!
15 comments
If yes, is there any possible way to make it compatible?
I already finish the game and delete it.
Meanwhile, a partial compatibility trick for Alb Armours:
0) Install both Alb Armours and ELEX restart mod
1) Get to the place where the armor piece from Alb Armours is supposed to be
2) Save, exit the game and remove the m_1_modpack.pak file from ...\ELEX\data\packed. Make sure beforehand that you remove all gemstones from magical weapons(PSI Amplifier\Thrower, Berserkers' magic fists, since they have 0 sockets in vanilla), and weapons, which sockets were altered by the mods(e.g. Kiss of Death(2h axe) has 1 socket in vanilla, but 2 in the mod)
3) Launch the game again
4) Pick up your armor piece and save again
5) Exit again, restore the m_1_modpack.pak file to your data\packed folder
6) Launch the game again and continue playing with both your new armor and fixes from the mod. You even get the bonuses to environmental protections to armors which were added to the vanilla game with patches(Alb Commander\Elexetor's armours).
Could you please add this to mod description as a compatibility note.
Meanwhile, a partial compatibility trick for Alb Armours:
0) Install both Alb Armours and ELEX restart mod
1) Get to the place where the armor piece from Alb Armours is supposed to be
2) Save, exit the game and remove the m_1_modpack.pak file from ...\ELEX\data\packed. Make sure beforehand that you remove all gemstones from magical weapons(PSI Amplifier\Thrower, Berserkers' magic fists, since they have 0 sockets in vanilla), and weapons, which sockets were altered by the mods(e.g. Kiss of Death(2h axe) has 1 socket in vanilla, but 2 in the mod)
3) Launch the game again
4) Pick up your armor piece and save again
5) Exit again, restore the m_1_modpack.pak file to your data\packed folder
6) Launch the game again and continue playing with both your new armor and fixes from the mod. You even get the bonuses to environmental protections to armors which were added to the vanilla game with patches(Alb Commander\Elexetor's armours).
Could you please add this to mod description as a compatibility note.
What glowing effect through the walls?
I recommend this mod to all Elex lovers , good work Hanapi!