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Phoynix

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11 comments

  1. Shangallar
    Shangallar
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    Is there a reason, why using your Cleric PSI Rebalance mod suddenly doesn't show helmets in dialogues anymore? Could that be disabled please? I do like the changes you made with that rebalance mod and would like to use it, those are useful changes which make sense. However not seeing helmets in dialogues is not something I like so I wouldn't use the mod until that is restored back to default.

    Edit: looks like disabled helmets in dialogues is THE default option in the game, and one of the few mods I'm using seems to enable them, namely a small German mod which took a few settings from the Elex Overhaul mod. The latter seems to have the helmets enabled in dialogues, so the small mod also took over that change.

    So I'm guessing something in your mod overrides this setting that disables helmets in dialogues again. Unfortunately that breaks the immersion for me and I can't be using your mod unless helmes can be shown in dialogues again. Great mod otherwise, hope it will be something you can change in the future.
  2. blattgeist
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    Hey there, I was just wondering why you named the mod a "rebalance" if it only buffs aspects of the game. In my opinion a rebalance also nerfs things that are too strong, black hole and the mortal beam in example.
  3. Rainroom
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    Great mod, although I think that the magic of berserkers also needs to be corrected - flamethrower, single shots, shotgun, cost, etc.
    Health steal works with magic. I tested it with black hole.

    Do you know how to edit skills? I did not find the files responsible for them.
  4. Andrew1328
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    Good work, but can you make separate file only for 1 additional gemslots on special rifles? I prefer use this https://www.nexusmods.com/elex/mods/32 with your cleric rebalance mod.
    P.S. 350XP for 1 small potion even if it requires 2 parts of raw elex(instead of 1 in "elex super mod") can really f*ck up early game, it's like kind of cheat, so your should make it separate option too.
    1. Phoynix
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      Change the name of the mod pak files to the same name with 1 or 2 after them, the higher number will override changes in the lower number.
      Only 2 extra pak files will work however and the game will ignore more. Super Mod already has two.
      I had planned on making every change optional but until I work out how to overcome the limit of 2 extra pak files loaded I cannot.

      You can make level 3 on the way to Goliet, and ~6 in Goliet without going out of town.
      To make level 7 requires 3500xp which is 10 small Elex potions
      You don't have to use them if you don't want, I put a lot of effort and calculations into balancing them, 10 small is 5 normal which is 10 skill points. early game small are now a better option but by level 10 they are no longer. Further if you want to reach the greatest power possible without going full cold you still should not use them at all.

    2. Andrew1328
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      Ok, its not cheat but 350xp small elex potions can help you reach certain breakpoint faster than it intended. All PB games difficulty is about it, so its really can make it easier. It's not cheat because the only thing the small elex potions useful to(even with 350xp) is to get some level fast when you below 10(and its very hard to get elex at this lvl). But u easy can get 6-8 in Gouliet and even with 350 exp your 1-2 extra levels at 10 will count nothing above 25, u just will have 25lvl exp +0,5(exp to next lvl) and without them it will look like 25 and +0 exp to next lvl. I've never been in Ignadon and still not joined to any faction, and i am already 20 without drinkinking even one small elex potion. Drink small potions even with your mod - still = loose your elex for nothing. Also it seems that its very hard or rather impossible for me to go full cold even with maxed out stats and perks on one playthrougth, because 1 dialog choice affects it much more than a 50 medium potions (+100 stat points). For just scientific interest, i saved, abused bargainer exploit, make 100000 shards and about 2500 pieces of metal and electronic junk in my inventory less than in an hour. Bought some raw elex and drank 150 medium(+300 stat points) and 30 strong(+30 skillpoints) potions and my emotionality just dropped from "expressive" to "irrational"(and before it i always drank only strong potions(about 15 were drank before, i did it since lvl 6), and yet get "expressive"). Its a RPG game, not a sandbox, so there are MUST be some restrictions and choices, and if you make them you should face adequate consequences. So i think the penalty for drinkink strong and medium elex potions should be increased twice or more. Before exploit i had 43/43/55/50/60 stats(ok, may be i drank 10-15 medium potions before) and almost every perk that i can unlock with that stats unlocked(without emotion, group and social perks and without such perks like additional time for hacking or item when pickpocket and bonus regen for food(it's really cheaty, bloody burgers regen 360 hp over 20 sec with it). Of course i stealed everything i can during playthrougth, to get much money as possible and spend all of them on elex and training. Now i'm playing witout any exploits and the game pretty casual(combat difficulty - normal, AI - agressive, combo - hard), but ranged weaps really useless and there are a very big, huge point about weapon damage in the game that MUST be rebalanced, not elex drinks, stamina, etc. But i like other changes you did to the game.
    3. MarkT800
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      The file "m1_elexit.pak" can not be used, it is for only placing objects on the location (commander's helmet, scrap shotgun and warhammer). You can delete this file if you need the mod Elex Fan Rebalance.
  5. Andrew1328
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    Does archive slot depends on contents of .pak file, or can the .pak contain a bunch of completely different modifications, have any archive number (from 1 to 9) and work fine(if it's only one extra .pak)?
    If it's so, there is a way to install infinity number of mods together, just unpak them, put all contents into one folder and make one "merged" .pak, using this tool https://forum.worldofplayers.de/forum/threads/1512504-tool-Elex-Resource-Manager (it's offtopic but its important thing about installation, and there are no any info on nexus, or some links to external sources provided). If this way of merging works fine, authors just should upload unpacked mods and provide link to this tool. Also it's a way to make every option separate (but only if they don't touch the same internal resource files) - just make separate resorce sets in .zip, user can choose, mix it the way he wants and pack by himself into .pak file. It's much easier than using wrye bash for oblivion mods, so i dont see any problem, except situation if archive slot depends on content of the .pak file.
  6. EonSpirit
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    So, uh, don't mean to be a dick but why does everyone making 'balance' mods just make elex drugs easier to use, when scoffing down those potions just kills the game? I mean, once you get past a certain dmg-dealing threshold, the game becomes a joke as in every other PB game to date. Except, here, you get a fast track with elex potions so you can screw up your game even before reaching act 2 if you do all the side-quests and quaff enough potions. Meanwhile, nobody is touching on the largest most starkly glaring imbalance in the game which is that almost all of the 'legendary' weapons suck ass for their stats and are easily beaten by level 3 mundane upgraded weapons which require WAY lower stats? I like some of the other changes you've made here man, but dunno, maybe start with balancing all of the game's weapons first before giving elex potion handouts? :/
    1. Phoynix
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      Small Elex potions had no use in the game, they give the same cold as the larger ones yet were worthless, you now have a choice to get some bonus early health and quick low levels yet the boost provided gets significantly smaller as you level up and if you don't want to go pure cold every potion cuts out a larger potion.

      The games central theme is a person can become effectively a god through Elex abuse, if you want to become a god you run around the world stealing and harvesting all the Elex you can find. You can't exactly balance Elex potions because they are designed NOT to be balanced. All I did was give the player another option in how to play and "balance" that in a way that meant you had to give up some power in other way unless you go full cold. If your going full cold you can just drink 100xp small elex potions as it stands by the thousand.
  7. nicefan
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    Hey Phoynix, since you made a mod with abilities changes. I was just wondering if you couldn`t make a mod, where the main character could use all abilities from all factions, without being part of a faction. Mostly it is just the suggestion skill i want, but it would be so awesome too be a master of all ability main character. Was just wondering, and being desperate.