to anyone else worried about something like this. just unequip your gear before installing the mod and you are golden.
this is not a failure of the mod or the modder, but how the game handles its values. the item get's a +2 bonus to charisma through the mod, but your charisma stat won't get updated, if you have the amulet already equipped, so when you unequip it, the game subtract the +2 bonus from your stats. it's as simple as that.
honestly, i feel embarrassed by proxy that there are not one, but two people who couldn't figure something basic like that out.
if your stat already decreased due to this behavior, uninstall the mod, load an older save from before the change, unequip the amulet (and any gear which is affected by the mod), then re-install the mod and re-equip your stuff again. (or just use cheat engine or whatever to add the lost points through that if you would lose too much progress through reloading the older save).
The mod description looks really good, but I can't seem to get it to work for some reason. I've tried extracting the "data" file into the directory and I've tried dropping the two files into "packed", but neither seem to be getting it to activate. Any idea what might be up?
(I don't have the Alb Armors mod, so that isn't an issue)
Edit: I'm using the steam version, Idk if that might have something to do with it
In helmets' elextpldoc replace the line enum gEItemUseType UseType = gEItemUseType_Hat; by enum gEItemUseType UseType = gEItemUseType_Sunglasses; or vice versa.
-> "Scrap Scavenger Hat, Thief Cap, Mechanic Cap and all cowls now displayed during a dialog." How does this work? I would like to enable/disable this feature on other helmets as well depending on whether I like it or not.
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Разобрался- конфликт с модом ScrapMiscLoot
just unequip your gear before installing the mod and you are golden.
this is not a failure of the mod or the modder, but how the game handles its values.
the item get's a +2 bonus to charisma through the mod, but your charisma stat won't get updated, if you have the amulet already equipped,
so when you unequip it, the game subtract the +2 bonus from your stats. it's as simple as that.
honestly, i feel embarrassed by proxy that there are not one, but two people who couldn't figure something basic like that out.
if your stat already decreased due to this behavior, uninstall the mod, load an older save from before the change, unequip the amulet (and any gear which is affected by the mod), then re-install the mod and re-equip your stuff again. (or just use cheat engine or whatever to add the lost points through that if you would lose too much progress through reloading the older save).
The mod description looks really good, but I can't seem to get it to work for some reason. I've tried extracting the "data" file into the directory and I've tried dropping the two files into "packed", but neither seem to be getting it to activate. Any idea what might be up?
(I don't have the Alb Armors mod, so that isn't an issue)
Edit: I'm using the steam version, Idk if that might have something to do with it
enum gEItemUseType UseType = gEItemUseType_Hat;
by
enum gEItemUseType UseType = gEItemUseType_Sunglasses;
or vice versa.
How does this work? I would like to enable/disable this feature on other helmets as well depending on whether I like it or not.
What does it mean? Didn't Cleric Weapon already repeat Laser Rifle LT5 in original game?